{"id":56575,"date":"2016-08-30T14:36:07","date_gmt":"2016-08-30T18:36:07","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=56575"},"modified":"2016-08-30T14:36:07","modified_gmt":"2016-08-30T18:36:07","slug":"lytros-moon-the-first-live-action-vr-example-to-simulate-true-presence-w-light-field-video","status":"publish","type":"post","link":"http:\/\/danielschristian.com\/learning-ecosystems\/2016\/08\/30\/lytros-moon-the-first-live-action-vr-example-to-simulate-true-presence-w-light-field-video\/","title":{"rendered":"Lytro&#8217;s &#8220;Moon&#8221; &#8212; The first Live Action VR example to simulate true presence w\/ Light Field video"},"content":{"rendered":"<p><a href=\"http:\/\/blog.lytro.com\/post\/149677078015\/a-seminal-day-in-vr-announcing-moon\" target=\"_blank\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-56576\" src=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/08\/Lytro-Moon-Aug2016.jpg\" alt=\"Lytro-Moon-Aug2016\" width=\"100%\" height=\"100%\" border=\"0\" srcset=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/08\/Lytro-Moon-Aug2016.jpg 1027w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/08\/Lytro-Moon-Aug2016-150x82.jpg 150w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/08\/Lytro-Moon-Aug2016-1024x558.jpg 1024w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/08\/Lytro-Moon-Aug2016-768x419.jpg 768w\" sizes=\"(max-width: 1027px) 100vw, 1027px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/blog.lytro.com\/post\/149677078015\/a-seminal-day-in-vr-announcing-moon\"><strong>A Seminal Day in VR: Announcing \u201cMoon\u201d<\/strong><\/a> &#8212; blog.lytro.com<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">This is a big day for Virtual Reality. Today, Lytro is proud to announce \u201cMoon,\u201d the first ever live-action 6DoF VR experience in history.<\/p>\n<p style=\"padding-left: 30px;\">To understand why this is a historic day for VR, let\u2019s take a step back and look at the current landscape. Today, there are two kinds of experiences available in VR.<\/p>\n<p style=\"padding-left: 30px;\"><span style=\"color: #800000;\"><span style=\"color: #000000;\">High Immersion (6DoF), Low Realism. The first type of experience is produced using real-time game engines. These experiences are highly immersive &#8211; they allow the viewer to move around a virtual space in<\/span><strong> six degrees of freedom<\/strong> &#8211; <strong>6DoF (3 to rotate your head, and 3 to move around in the space).<\/strong><\/span> But, the imagery these experiences can show is limited to computer-generated content that renders in just a few milliseconds. Despite advances in real-time game-engine technology, these experiences cannot yet be photorealistic. And of course, they cannot capture the real world.<\/p>\n<p style=\"padding-left: 30px;\">Low Immersion (3DoF), High Realism. The second type of VR experience available today is 360 video. These experiences are \u201chigh realism\u201d &#8211; they can show imagery created by filming the real world or by spending tens or hundreds of hours rendering a single computer-generated frame. But, these experiences aren\u2019t \u201chigh immersion\u201d because the viewer is stuck to a single point in space &#8211; in fact, the viewer is really just watching video projected on a sphere around her head. We call this 3DoF &#8211; the viewer has only the 3 degrees of freedom to rotate her head.<\/p>\n<p style=\"padding-left: 30px;\">Neither of these brings us the \u201cjet-packs and flying cars\u201d future VR has promised. The true promise of VR is to transport us to real and fictional places with full fidelity &#8211; to feel like we\u2019re there with all our senses, and to believe that we\u2019re there because of the realism of our new surroundings. <span style=\"color: #800000;\"><strong>This promised future requires BOTH \u201chigh realism\u201d AND \u201chigh immersion\u201d (6DoF) &#8211; a combination that no technology has been capable of. Until now.<\/strong><\/span><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/blog.lytro.com\/post\/149677078015\/a-seminal-day-in-vr-announcing-moon\" target=\"_blank\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-56578\" src=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/08\/VR_Landscape.png\" alt=\"VR_Landscape\" width=\"100%\" height=\"100%\" border=\"0\" srcset=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/08\/VR_Landscape.png 1920w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/08\/VR_Landscape-150x84.png 150w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/08\/VR_Landscape-1024x576.png 1024w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/08\/VR_Landscape-768x432.png 768w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A Seminal Day in VR: Announcing \u201cMoon\u201d &#8212; blog.lytro.com Excerpt: This is a big day for Virtual Reality. Today, Lytro is proud to announce \u201cMoon,\u201d the first ever live-action 6DoF VR experience in history. To understand why this is a historic day for VR, let\u2019s take a step back and look at the current landscape. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[419,180,312,273,253],"tags":[],"class_list":["post-56575","post","type-post","status-publish","format-standard","hentry","category-ideas-teaching","category-innovation","category-user-experience-ux","category-virtual-field-trips","category-virtual-reality-worlds-learning"],"_links":{"self":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/56575","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=56575"}],"version-history":[{"count":2,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/56575\/revisions"}],"predecessor-version":[{"id":56580,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/56575\/revisions\/56580"}],"wp:attachment":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=56575"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=56575"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=56575"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}