{"id":52691,"date":"2015-12-08T17:00:18","date_gmt":"2015-12-08T22:00:18","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=52691"},"modified":"2015-12-08T17:04:47","modified_gmt":"2015-12-08T22:04:47","slug":"top-app-predictions-of-2016-from-tvos-and-google-now-on-tap-apps-are-eating-the-web-appannie-com","status":"publish","type":"post","link":"http:\/\/danielschristian.com\/learning-ecosystems\/2015\/12\/08\/top-app-predictions-of-2016-from-tvos-and-google-now-on-tap-apps-are-eating-the-web-appannie-com\/","title":{"rendered":"Top app predictions of 2016: From tvOS and Google Now on Tap, apps are eating the web [appannie.com]"},"content":{"rendered":"<p><a href=\"http:\/\/blog.appannie.com\/top-app-predictions-2016\/\" target=\"_blank\"><strong>Top app predictions of 2016: From tvOS and Google Now on Tap, apps are eating the web<\/strong><\/a> &#8212; from blog.appannie.com<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p>Every company that has an app is a publisher and apps are the new normal to deliver content, entertainment, utility, productivity, commerce, transportation, etc. 2016 promises to be another exciting year of developments and launches. \u00a0Our analysts predict the top 10 app trends to watch for in 2016:<\/p>\n<ul>\n<li><b>Google Now on Tap:<\/b> Deep linking and contextual discovery to ease app discovery<\/li>\n<li><b>eSports:<\/b> Set to become an emerging revenue stream for game publishers<\/li>\n<li><b>Messaging:<\/b> Cultural factors to maintain messaging divide between the East and the West<\/li>\n<li><b>Online-to-Offline (O2O) Services:<\/b> Asia primed for a wave of consolidation because of challenging unit economics<\/li>\n<li><b>Productivity Apps:<\/b> New input methods to spur app innovation<\/li>\n<li><b>Financial Services:<\/b> Retail banks face \u201cdeath by a thousand cuts\u201d<\/li>\n<li><b>tvOS:<\/b> Set to unlock the smartphone as a powerful second screen device<\/li>\n<li><b>YouTube Red:<\/b> Catalyst for indie long-form content<\/li>\n<li><b>Wearables:<\/b> Watch for vertical-specific and enterprise use cases<\/li>\n<li><b>Augmented And Virtual Reality (AR\/VR):<\/b> Major content players to spur initial adoption, but still more hype in 2016<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><span style=\"color: #008000;\"><strong>tvOS: Set to unlock the smartphone as a powerful second screen device<\/strong> <\/span><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-30701\" src=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2012\/07\/The-Living-Class-Room-Daniel-S-Christian-July-2012.jpg\" alt=\"The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart\/Connected TV\" width=\"616\" height=\"482\" srcset=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2012\/07\/The-Living-Class-Room-Daniel-S-Christian-July-2012.jpg 616w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2012\/07\/The-Living-Class-Room-Daniel-S-Christian-July-2012-150x117.jpg 150w\" sizes=\"auto, (max-width: 616px) 100vw, 616px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Top app predictions of 2016: From tvOS and Google Now on Tap, apps are eating the web &#8212; from blog.appannie.com Excerpt: Every company that has an app is a publisher and apps are the new normal to deliver content, entertainment, utility, productivity, commerce, transportation, etc. 2016 promises to be another exciting year of developments and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[224,208,45,63,204,206,253,562],"tags":[],"class_list":["post-52691","post","type-post","status-publish","format-standard","hentry","category-augmented-reality","category-cloud-based-computing-apps","category-computer-science","category-google","category-programming","category-trends","category-virtual-reality-worlds-learning","category-wearables"],"_links":{"self":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/52691","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=52691"}],"version-history":[{"count":3,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/52691\/revisions"}],"predecessor-version":[{"id":52694,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/52691\/revisions\/52694"}],"wp:attachment":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=52691"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=52691"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=52691"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}