{"id":51952,"date":"2015-10-16T17:39:34","date_gmt":"2015-10-16T21:39:34","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=51952"},"modified":"2015-10-20T11:40:48","modified_gmt":"2015-10-20T15:40:48","slug":"13-recent-items-re-augmented-reality-ar-and-virtual-reality-vr","status":"publish","type":"post","link":"http:\/\/danielschristian.com\/learning-ecosystems\/2015\/10\/16\/13-recent-items-re-augmented-reality-ar-and-virtual-reality-vr\/","title":{"rendered":"13 recent items re: Augmented Reality (AR) and Virtual Reality (VR)"},"content":{"rendered":"<p><a href=\"http:\/\/qz.com\/506201\/the-un-is-using-virtual-reality-and-an-immersive-wormhole-to-connect-diplomats-with-syrian-refugees\/\" target=\"_blank\"><strong>Empathy Tech: The UN is using virtual reality and an immersive \u201cwormhole\u201d to connect diplomats with Syrian refugees<\/strong><\/a> &#8212; from qz.com by Hanna Kozlowska<\/p>\n<p><em>Excerpt <span style=\"color: #800000;\">(emphasis DSC):<\/span><\/em><\/p>\n<p style=\"padding-left: 30px;\">On their way to this month\u2019s 70th United Nation\u2019s General Assembly, the organization\u2019s annual high-level meeting in New York, diplomats and world leaders will pass by a makeshift glass structure\u2014both a glossy multi-media hub, and a gateway to an entirely different world.<\/p>\n<p style=\"padding-left: 30px;\"><strong><span style=\"color: #800000;\">The hub uses virtual reality to allow the UN attendees to see Jordan\u2019s Zaatari camp for Syrian refugees through the eyes of a little girl.<\/span><\/strong><span style=\"color: #800000;\"> And, by using an immersive video portal, which will launch later this week, they will have the opportunity to have face-to-face conversations with residents of the camp.<\/span><\/p>\n<p style=\"padding-left: 30px;\"><span style=\"color: #800000;\">The effort aims to put a human face on the high-level deliberations about the refugee crisis<\/span>, which will likely dominate many conversations at the United Nations General Assembly (UNGA). UN Secretary General Ban Ki-Moon has called on the meeting to be \u201cone of compassion, prevention and, above all, action.\u201d<\/p>\n<p><a href=\"http:\/\/qz.com\/506201\/the-un-is-using-virtual-reality-and-an-immersive-wormhole-to-connect-diplomats-with-syrian-refugees\/\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-52090\" src=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2015\/10\/VR-UN-2015.jpg\" alt=\"The UN is using virtual reality and an immersive wormhole to connect diplomats with Syrian refugees\" width=\"560\" height=\"482\" border=\"0\" srcset=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2015\/10\/VR-UN-2015.jpg 560w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2015\/10\/VR-UN-2015-150x129.jpg 150w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/a><\/p>\n<p style=\"padding-left: 30px; text-align: right;\"><em><span style=\"color: #800000;\">From DSC:<\/span><\/em><br \/>\n<span style=\"color: #800000;\">VR-based apps have a great deal of potential to develop<\/span><br \/>\n<span style=\"color: #800000;\">and practice greater <strong>empathy<\/strong>. See these related postings:<\/span><\/p>\n<p class=\"gallery-title\" style=\"text-align: right;\"><strong><a href=\"http:\/\/www.usatoday.com\/videos\/tech\/2015\/06\/17\/28873315\/\" target=\"_blank\">Using virtual reality to overcome fear, reduce prejudice<\/a><br \/>\n<a href=\"http:\/\/www.cbsnews.com\/news\/how-might-virtual-reality-change-the-world-stanford-lab-peers-into-future\/\" target=\"_blank\">How might virtual reality change the world? Stanford lab peers into future<\/a><\/strong><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"http:\/\/technical.ly\/baltimore\/2015\/10\/12\/umbc-immersive-virtual-reality-environment\/\" target=\"_blank\">UMBC professors think virtual reality can change research<\/a><\/strong> &#8212; from technical.ly\/baltimore by Stephen Babcock\u00a0<strong><br \/>\n<\/strong><em>And the university is building an immersive VR environment to find out.<\/em><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">When it comes to virtual reality, the\u00a0<strong>University of Maryland, Baltimore County<\/strong>\u00a0is going for full immersion.<\/p>\n<p style=\"padding-left: 30px;\">Armed with\u00a0funding from the <strong>National Science Foundation<\/strong>, the university is set to build a virtual reality \u201cenvironment\u201d that\u2019s designed to help researchers from different fields. It\u2019s called\u00a0PI<sup class=\"first last\">2<\/sup>.<\/p>\n<p style=\"padding-left: 30px;\">In the 15-by-20-foot room, stepping into virtual reality won\u2019t necessarily require goggles.<\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/technical.ly\/baltimore\/wp-content\/uploads\/sites\/3\/2015\/10\/pi2wall1.png\" alt=\"\" width=\"100%\" height=\"100%\" border=\"0\" \/><\/p>\n<p style=\"text-align: center;\"><em>A visualization wall at the University of Illinois at Chicago&#8217;s Electronic Visualization Lab.<br \/>\nUMBC officials say their project will be similar to this.(Photo courtesy of Planar)<\/em><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p class=\"entry-title\"><strong><a href=\"http:\/\/www.ludiclearning.org\/2015\/09\/21\/the-ultimate-alternate-reality-gamified-transmedia-classroom-toolkit\/\" target=\"_blank\">The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit<\/a><\/strong> &#8212; from ludiclearning.org<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Now you\u2019re ready to turn your class into an immersive game, and everything you need is right here. With the help of these resources, you can develop your own gameful class, cook up a <a href=\"https:\/\/en.wikipedia.org\/wiki\/Transmedia_storytelling\" target=\"_blank\">transmedia<\/a> project, design a <a href=\"https:\/\/en.wikipedia.org\/wiki\/Pervasive_game\" target=\"_blank\">pervasive game<\/a> or create your very own [Augmented Reality Game] ARG. Games aside, these links are useful for all types of creative learning projects. In most cases, what is on offer is free and\/or web based, so only your imagination will be taxed.<\/p>\n<p><em><span style=\"color: #800000;\">Also see:<\/span><\/em><\/p>\n<ul>\n<li><strong><a href=\"http:\/\/www.ludiclearning.org\/2015\/08\/19\/down-the-rabbit-hole-how-to-turn-your-class-into-an-alternate-reality-game\/\" target=\"_blank\">Down the Rabbit Hole: How To Turn Your Class into an Alternate Reality Game<\/a><\/strong><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.ludiclearning.org\/wp-content\/uploads\/2015\/08\/ARG1.jpg\" alt=\"\" \/><\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: right;\"><em><span style=\"color: #800000;\">From DSC:<\/span><\/em><br \/>\n<span style=\"color: #800000;\">In the future, <strong><em>teams of specialists<\/em><\/strong> will create some great<br \/>\nlearning-related experiences<\/span><span style=\"color: #800000;\">, integrating AR and VR into them.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p class=\"article-dek\"><a href=\"http:\/\/www.cnet.com\/news\/microsoft-lab-working-on-multi-person-augmented-reality\/\" target=\"_blank\"><strong>Microsoft lab working on multiperson augmented reality<\/strong><\/a> &#8212; from cnet.com by Michelle Starr<br \/>\n<em>Project Comradre will allow multiple people, each wearing an AR headset, to interact with the same virtual object.<\/em><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">If augmented reality could be a shared experience, it could change the way we will use the technology.<\/p>\n<p style=\"padding-left: 30px;\">Something along these lines is currently in development at a Microsoft laboratory run by <a href=\"http:\/\/www.jaronlanier.com\/\" target=\"_blank\" data-s-object-id=\"articleBody\" data-component=\"externalLink\">Jaron Lanier<\/a>, one of the pioneers of VR since the 1980s through his company <a href=\"https:\/\/en.wikipedia.org\/wiki\/VPL_Research\" target=\"_blank\" data-s-object-id=\"articleBody\" data-component=\"externalLink\">VPL Research<\/a>. The project, called Comradre, allows multiple users to share virtual- and augmented-reality experiences, reports <a href=\"http:\/\/www.technologyreview.com\/news\/542341\/microsoft-researchers-are-working-on-multi-person-virtual-reality\/\" target=\"_blank\" data-s-object-id=\"articleBody\" data-component=\"externalLink\">MIT Technology Review<\/a>.<\/p>\n<p style=\"padding-left: 30px;\">Because virtual reality takes place in a fully digital environment, it is not hugely difficult to put multiple users into the same virtual instance at the same time, wirelessly synced across multiple headsets.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"http:\/\/www.vrfavs.com\/\" target=\"_blank\">vrfavs.com<\/a> <\/strong>&#8212; some serious VR-related resources for you.\u00a0 <em>Note: There are some NSFW items on there; so this is not for kids.<br \/>\n<\/em><\/p>\n<p><a href=\"http:\/\/www.vrfavs.com\/\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-51998\" src=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2015\/10\/VR-Favs-As-of-Oct-2015.jpg\" alt=\"VR-Favs-As-of-Oct-2015\" width=\"538\" height=\"1271\" srcset=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2015\/10\/VR-Favs-As-of-Oct-2015.jpg 538w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2015\/10\/VR-Favs-As-of-Oct-2015-63x150.jpg 63w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2015\/10\/VR-Favs-As-of-Oct-2015-433x1024.jpg 433w\" sizes=\"auto, (max-width: 538px) 100vw, 538px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.fastcompany.com\/3052209\/tech-forecast\/vr-and-augmented-reality-will-soon-be-worth-150-billion-here-are-the-major-pla\" target=\"_blank\"><strong>VR and Augmented Reality will soon be worth $150 billion. Here are the major players<\/strong><\/a> &#8212; from fastcompany.com by Daniel Terdiman; with thanks to <a href=\"https:\/\/twitter.com\/wwoo_ct\" target=\"_blank\">Woontack Woo<\/a> for this resource<br \/>\n<em>A new report suggests AR will be eventually worth four times as much as VR.<\/em><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Together, virtual reality and augmented reality are expected to generate about $150 billion in revenue by the year 2020.<\/p>\n<p style=\"padding-left: 30px;\">Of that staggering sum, according to data released today by <a href=\"http:\/\/manattdigitalmedia.com\/\" target=\"_blank\">Manatt Digital Media<\/a>, $120 billion is likely to come from sales of augmented reality\u2014with the lion\u2019s share comprised of hardware, commerce, data, voice services, and film and TV projects\u2014and $30 billion from virtual reality, mainly from games and hardware.<\/p>\n<p style=\"padding-left: 30px;\">The report suggests that the major VR and AR areas that will be generating revenue fall into one of three categories: Content (gaming, film and TV, health care, education, and social); hardware and distribution (headsets, input devices like handheld controllers, graphics cards, video capture technologies, and online marketplaces); and software platforms and delivery services (content creation tools, capture, production, and delivery software, video game engines, analytics, file hosting and compression tools, and B2B and enterprise uses).<\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/b.fastcompany.net\/multisite_files\/fastcompany\/imagecache\/inline-large\/inline\/2015\/10\/3052209-inline-s-4-manatt-infographic-final1071505-copy.png\" alt=\"\" width=\"100%\" height=\"100%\" border=\"0\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.educatorstechnology.com\/2015\/10\/5-ways-to-use-augmented-reality-app.html\" target=\"_blank\"><strong>5 Ways to Use Augmented Reality App Aurasma in Your Class<\/strong> <\/a>&#8212; from educatorstechnology.com<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Talking about augmented reality technology in teaching and learning the first thing that comes to mind is this wonderful app called Aurasma. Since its release a few years ago, Aurasma gained so much in popularity and several teachers have already embraced it within their classrooms. For those of you who are not yet familiar with how Aurasma works and how to use in it in your class, this handy <a href=\"https:\/\/itunes.apple.com\/us\/book\/aurasma-lesson-ideas\/id1003451913?mt=11\" target=\"_blank\">guide<\/a> from Apple in Education is a great resource to start with.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/vrfocus.com\/archives\/23426\/new-toybox-trailer-shows-oculus-touchs-capabilities\/\" target=\"_blank\"><strong>New Toybox Trailer Shows Oculus Touch\u2019s Capabilities<\/strong><\/a> &#8212; from vrfocus.com; with thanks again to <a href=\"https:\/\/twitter.com\/wwoo_ct\" target=\"_blank\">Woontack Woo<\/a> for this resource<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">The Oculus Touch virtual reality (VR) controllers finally have their first full videogames.\u00a0 A handful of titles were confirmed to support the kit back at the Oculus Connect 2 developer conference in September.\u00a0 But still one of the most impressive showcases of what these position-tracked devices can do exists in Oculus VR\u2019s original tech demo, Toybox.\u00a0 [On 10\/13\/15], Oculus VR itself has released a new video that shows off what players are able to do within the software.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=GSbkn6mCfXE&amp;t=232&amp;ebc=ANyPxKooaxO8A8cHCxyornUxUsHbLnouRCYMgL21_LBywiMHbCGmd7t6RnD9PTOMWJWxLEyP0EXA&amp;app=desktop\" target=\"_blank\"><span id=\"eow-title\" class=\"watch-title \" dir=\"ltr\" title=\"Glen Keane \u2013 Step into the Page\"><strong>Glen Keane \u2013 Step into the Page<\/strong> <\/span><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/GSbkn6mCfXE\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"http:\/\/blog.leapmotion.com\/escape-virtual-reality-telekinetic-powers\/\" target=\"_blank\">Escape Virtual Reality with Telekinetic Powers<\/a> <\/strong>&#8212; from blog.leapmotion.com by Cade Peterson<\/p>\n<div class=\"post-content\">\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Much like sketching the first few lines on a blank canvas, the earliest prototypes of a VR project is an exciting time for fun and experimentation. Concepts evolve, interactions are created and discarded, and the demo begins to take shape.Competing with other 3D Jammers around the globe, Swedish game studio <a href=\"https:\/\/twitter.com\/Pancake_Storm\">Pancake Storm<\/a> has shared their <a href=\"https:\/\/twitter.com\/hashtag\/3Djam?src=hash\">#3DJam<\/a> progress on Twitter, with some interesting twists and turns along the way. Pancake Storm started as a secondary school project for Samuel Andresen and Gabriel L\u00f6fqvist, who want to break into the world of VR development with their project, tentatively dubbed <i>Wheel Smith and the Willchair<\/i>.<\/p>\n<\/div>\n<p><span style=\"color: #800000;\"><em>Also see:<\/em><\/span><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/X1_IaLW0xbM\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/bergman-udl.blogspot.ca\/2015\/09\/no-google-cardboard-try-nearpod-virtual.html\" target=\"_blank\"><strong>No Google CardBoard? Try NearPod Virtual Field Trips<\/strong><\/a> &#8212; from bergman-udl.blogspot.ca<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Recently I learned about a new feature called Virtual Field Trips. In a partnership with 360 Cities, NearPod now gives teachers and students the opportunity to view pristine locations like the Taj Mahal, the Golden Gate Bridge, and The Great Wall of China. You can view famous architecture, famous artifacts, and even different planets! Virtual Field Trips are a great addition to any classroom.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"http:\/\/fortune.com\/2015\/10\/16\/western-university-is-using-virtual-reality-to-teach\/\" target=\"_blank\">How this med school is using virtual reality to teach students<\/a><\/strong> &#8212; from fortune.com by\u00a0 John Gaudiosi<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Western University of Health Sciences in Pomona, Calif., has opened a first-of-its-kind virtual reality learning center that\u2019s been designed to allow students from every program\u2014dentistry, osteopathic medicine, veterinary medicine, physical therapy, and nursing\u2014to learn through VR.<\/p>\n<p style=\"padding-left: 30px;\">The Virtual Reality Learning Center currently houses four different VR technologies: the two zSpace displays, the Anatomage Virtual Dissection Table, the Oculus Rift, and Stanford anatomical models on iPad.<\/p>\n<p style=\"padding-left: 30px;\">Robert W. Hasel, D.D.S., associate dean of simulation, immersion &amp; digital learning at Western, says VR gives anatomical science teachers the ability to view and interact with anatomy in a way never before experienced. The virtual dissection table allows students to rotate the human body in 360 degrees, take it apart, identify specific structures, study individual systems, look at multiple views at the same time, take a trip inside the body, and look at holograms.<\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/fortunedotcom.files.wordpress.com\/2015\/10\/vr_dissectiontable.jpg\" alt=\"\" width=\"100% height=\" border=\"0\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n<p><span style=\"color: #800000;\"><em>Addendum on 10\/20\/15:<\/em><\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.centerdigitaled.com\/higher-ed\/Can-Virtual-Reality-Replace-the-Cadaver-Lab-CDE.html\" target=\"_blank\"><strong>Can Virtual Reality Replace the Cadaver Lab?<\/strong> <\/a>&#8212; from centerdigitaled.com by Justine Brown<br \/>\n<em>Colleges are starting to use virtual reality platforms to augment or replace cadaver labs, <span style=\"color: #800000;\">saving universities hundreds of thousands of dollars.<\/span><\/em><\/li>\n<\/ul>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Empathy Tech: The UN is using virtual reality and an immersive \u201cwormhole\u201d to connect diplomats with Syrian refugees &#8212; from qz.com by Hanna Kozlowska Excerpt (emphasis DSC): On their way to this month\u2019s 70th United Nation\u2019s General Assembly, the organization\u2019s annual high-level meeting in New York, diplomats and world leaders will pass by a makeshift [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[224,32,210,101,248,312,13,367,253],"tags":[],"class_list":["post-51952","post","type-post","status-publish","format-standard","hentry","category-augmented-reality","category-education-technology","category-emerging-technologies","category-psychology","category-relationships","category-user-experience-ux","category-using-teams","category-vendors","category-virtual-reality-worlds-learning"],"_links":{"self":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/51952","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=51952"}],"version-history":[{"count":27,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/51952\/revisions"}],"predecessor-version":[{"id":52108,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/51952\/revisions\/52108"}],"wp:attachment":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=51952"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=51952"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=51952"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}