{"id":50923,"date":"2015-06-26T17:14:15","date_gmt":"2015-06-26T21:14:15","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=50923"},"modified":"2015-06-26T17:14:15","modified_gmt":"2015-06-26T21:14:15","slug":"the-brave-new-world-of-virtual-reality-filmmaking-nield-other-items-re-vr","status":"publish","type":"post","link":"http:\/\/danielschristian.com\/learning-ecosystems\/2015\/06\/26\/the-brave-new-world-of-virtual-reality-filmmaking-nield-other-items-re-vr\/","title":{"rendered":"&#8220;The brave new world of virtual-reality filmmaking&#8221; [Nield] &#038; other items re: VR"},"content":{"rendered":"<p><a href=\"http:\/\/readwrite.com\/2015\/06\/25\/virtual-reality-movie-making\" target=\"_blank\"><strong>The brave new world of virtual-reality filmmaking<\/strong><\/a> &#8212; from readwrite.com by David Nield<br \/>\n<em>How VR will revolutionize cinema for creators and consumers.<\/em><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">While gamers wait patiently for their virtual-reality headsets to go on sale, there&#8217;s another industry ripe for the VR picking: movies. That means, as VR technology matures, filmmakers have to work out a new approach to their craft. But if they get it right, audiences are in for a far more immersive and interactive ride.<\/p>\n<p style=\"padding-left: 30px;\">Companies like Samsung, Google and Oculus have been evangelizing VR cinema experiences, hoping to bring the sorts of videos that make their virtual-reality platforms a real destination for movie watchers. But to make their campaigns work, they need filmmakers and video producers who know what they&#8217;re doing.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"http:\/\/alchemylearning.com\/innovative-use-of-virtual-reality-in-chemistry-classrooms\/\" target=\"_blank\">Innovative use of Virtual Reality in Chemistry Classrooms<\/a><\/strong> &#8212; from alchemylearning.com<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">\u201cMy students were able to apply their understanding of the technology to learning activities (labs, research projects, etc.) that could be made possible using virtual reality. For students to draw those connections on their own gives me hope that engineers, teachers, and students will be able to collaborate and create great opportunities for learning inside of a virtual world.\u201d \u2013 Matt Cobb<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/alchemylearning.com\/adopting-virtual-reality-for-education\/\" target=\"_blank\"><strong>Adopting Virtual Reality for Education<\/strong><\/a> &#8212; from alchemylearning.com<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">\u201cAs an educator with 20+ years\u2019 experience integrating technology into curriculum, it is exciting for me to see a technology that so quickly captures the attention of the students, motivates them to make the effort to learn the procedures, and then opens them up to the relevant content.\u201c \u2013 Larry Fallon, Instructional Technology Coordinator, Arlington County Public Schools<br \/>\n&#8230;<br \/>\nBut ultimately, will VR become a proven medium to help students learn faster, be more motivated, and expand the boundaries of\u00a0what is possible? Let\u2019s take a moment to survey the state of the field right now and see what the future of virtual reality in education could look like.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.kansascity.com\/news\/business\/technology\/article25434673.html\" target=\"_blank\"><strong>Virtual reality technology expands to a blitz of uses, including football<\/strong><\/a> &#8212; from kansascity.com by Kasia Kovacs<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Reilly\u2019s football software is among a tidal wave of VR programs being developed for introduction to consumers in the next year. The military already uses VR in some training exercises, but the technology has potential uses in other areas, such as entertainment and home improvement. Architects, for instance, can create life-size virtual models of buildings rather than relying on traditional physical models.<br \/>\n&#8230;<br \/>\nRaymond Wong, a product analyst for Mashable, said: \u201cI\u2019m not sure if people want to put these goggles on at home. It\u2019s a very isolating experience.\u201d Indeed, total immersion in a world that occupies most of the users\u2019 senses could lend itself to previously unseen consequences.<br \/>\n&#8230;<br \/>\nWong sees more potential for VR in commercial industries such as marketing or engineering.<\/p>\n<p style=\"padding-left: 30px;\">Research has already pointed to VR\u2019s advantages in the medical field, Rizzo said. Once interactive intelligent agents \u2014 virtual characters \u2014 are advanced enough to respond like people, surgeons in training may be able to practice procedures with these characters. VR simulations could also be used as a way to distract patients from painful procedures, possibly becoming an alternative to pain medicine.<\/p>\n<p style=\"padding-left: 30px;\"><span style=\"color: #800000;\"><strong>Education may also benefit from advances in virtual reality.<\/strong><\/span><\/p>\n<p style=\"padding-left: 30px;\"><span style=\"color: #800000;\"><strong>If a student struggles with conceptualizing the atomic structure, for instance, he could plop on the headset and be immersed within a virtual atom.<\/strong><\/span><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"http:\/\/popular-archaeology.com\/issue\/summer-2015\/article\/like-being-there-walking-through-an-ancient-roman-town\" target=\"_blank\">Like being there: Walking through an ancient Roman town<\/a> <\/strong>&#8212; from popular-archaeology.com<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">The development of new technologies and techniques, combined with the increasingly interdisciplinary approach of archaeological investigation, are producing results that, for the archaeologist of 20 years ago, might have been the stuff of science fiction. Who would have known then that scientists would resurrect in startling detail an entire ancient Roman town after only fractional excavation? And who would have known that thousands of people from nearly every corner of the world would be able to &#8216;walk&#8217; through that town without ever physically setting foot within?<\/p>\n<p style=\"padding-left: 30px;\">This, however, is exactly what has happened for an obscure archaeological site located in Portugal\u2014a relatively small ancient Roman town whose few visible remains have attracted comparatively few visitors\u2014at least as compared to the iconic Roman city of Pompeii in the south of Italy.<\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/TOE7MeRe9K8\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"http:\/\/www.futureconscience.com\/oculus-rift-dk2-demo-round-up-futurists\/\" target=\"_blank\">Oculus Rift DK2 demo round-up for futurists<\/a> <\/strong>&#8212; from futureconscience.com<strong><br \/>\n<\/strong><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\"><strong>NeoS: The Universe<\/strong><br \/>\n<a href=\"http:\/\/www.futureconscience.com\/wp-content\/uploads\/2015\/06\/NeoS-Screen-Shot.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-4108\" src=\"http:\/\/www.futureconscience.com\/wp-content\/uploads\/2015\/06\/NeoS-Screen-Shot.jpg\" alt=\"NeoS: The Universe\" width=\"380\" height=\"216\" \/><\/a>This is a fantastic demo that takes you from the smallest level of scale (surrounded by protons and neutrons) through to the largest (galaxies and the observable universe).\u00a0 As you progress through the scales you are in first overlooked by a penny that seems the size of a building, before seeing it get smaller in front of you and other objects such as basketballs and a T-Rex come into view.<\/p>\n<p style=\"padding-left: 30px;\"><strong>Mona Lisa Room<\/strong><br \/>\nThis is one of those \u2018transport you to a location\u2019 demos that a lot of people are starting to get involved with.\u00a0 It seems like such an obvious use of VR technology, and you can really see how the cultural heritage and museum sector is going to jump on this once the technology is commercially available.\u00a0 Essentially what you have here is a solo tour of a very famous art gallery room in the Louvre museum in Paris, complete with atmospheric and well-produced audio guides for a number of different paintings.\u00a0 Most importantly, it\u2019s a VIP viewing \u2013 you are escaping the hundreds of tourists crammed into the small space for a personal experience taken at your leisure.\u00a0 Unfortunately, this particular demo really exposes the need for a higher resolution screen than the DK2 has at hand.\u00a0 The Mona Lisa is a small painting, and so none of the detail comes out which is particularly jarring given that the audio tour is talking specifically about how perfect the painting is.\u00a0 Even the massive wall-size Biblical painting nearby\u00a0comes across as too pixelated to really engage with.\u00a0 It\u2019s a concept that is going to take off in the very near future, but not until we get nice high-res screens!<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The brave new world of virtual-reality filmmaking &#8212; from readwrite.com by David Nield How VR will revolutionize cinema for creators and consumers. Excerpt: While gamers wait patiently for their virtual-reality headsets to go on sale, there&#8217;s another industry ripe for the VR picking: movies. That means, as VR technology matures, filmmakers have to work out [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[354,387,364,210,141,82,3,46,408,83,253],"tags":[],"class_list":["post-50923","post","type-post","status-publish","format-standard","hentry","category-av-audiovisual","category-business","category-chemistry","category-emerging-technologies","category-engagement-engaging-students","category-engineering","category-higher-education","category-k-12-related","category-mediafilm","category-science","category-virtual-reality-worlds-learning"],"_links":{"self":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/50923","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=50923"}],"version-history":[{"count":9,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/50923\/revisions"}],"predecessor-version":[{"id":50956,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/50923\/revisions\/50956"}],"wp:attachment":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=50923"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=50923"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=50923"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}