{"id":50479,"date":"2015-06-15T13:17:23","date_gmt":"2015-06-15T17:17:23","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=50479"},"modified":"2015-06-15T13:17:23","modified_gmt":"2015-06-15T17:17:23","slug":"virtual-reality-augmented-reality-telepresence-robots-collaboration-hubs","status":"publish","type":"post","link":"http:\/\/danielschristian.com\/learning-ecosystems\/2015\/06\/15\/virtual-reality-augmented-reality-telepresence-robots-collaboration-hubs\/","title":{"rendered":"Virtual reality, augmented reality, telepresence robots, &#038; collaboration hubs"},"content":{"rendered":"<p><strong><a href=\"http:\/\/arstechnica.com\/gadgets\/2015\/06\/do-you-see-what-i-see-smart-glasses-vr-and-telepresence-robots\/\" target=\"_blank\">Do you see what I see? Smart glasses, VR, and telepresence robots<\/a><\/strong> &#8212; from arstechnica.com by Megan Geuss<br \/>\n<em>Heightened reality will hit industry and gaming before it changes anyone\u2019s day-to-day.<\/em><\/p>\n<p><img decoding=\"async\" src=\"http:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2015\/06\/DSC_5490-980x652.jpg\" alt=\"\" width=\"100%\" height=\"100%\" border=\"0\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"http:\/\/mashable.com\/2015\/06\/11\/oculus-news-event\/\" target=\"_blank\">Oculus VR unveils the version of Oculus Rift you&#8217;ll actually buy<\/a><\/strong> &#8212; from mashable.com by JP Mangalindan<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Oculus VR finally debuted the long-awaited consumer version of Oculus Rift, the virtual reality headset, at a media event in San Francisco on Thursday [6\/11\/15].<\/p>\n<p style=\"padding-left: 30px;\">&#8220;For the first time we\u2019ll finally be on the inside of the game,&#8221; Oculus CEO Brendan Iribe said onstage. &#8220;Gamers have been dreaming of this. We\u2019ve all been dreaming of this for decades.&#8221;<\/p>\n<p><img decoding=\"async\" title=\"Oculus Touch\" src=\"http:\/\/rack.0.mshcdn.com\/media\/ZgkyMDE1LzA2LzExLzU1L29jdWx1c3RvdWNoLjVkNTAxLmpwZwpwCXRodW1iCTEyMDB4OTYwMD4\/dd6f4243\/005\/oculustouch.jpg\" alt=\"Oculus Touch\" width=\"100%\" height=\"100%\" border=\"0\" data-credit-link=\"\" data-credit-name=\"Oculus \" data-credit-label=\"\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"http:\/\/netguide.co.nz\/story\/virtual-reality-apps-market-set-explode\/\" target=\"_blank\">Virtual reality apps market set to explode<\/a> <\/strong>&#8212; from netguide.co.nz by <small class=\"author-date\"><span class=\"dd-item dd-author\">Catherine Knowles<\/span><\/small><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Augmented Reality (AR) apps in the mobile games market will generate 420 million downloads annually by 2019, up from 30 million in 2014, according to Juniper Research\u2019s research titled\u00a0Augmented Reality: Consumer, Enterprise and Vehicles 2015-2019.<\/p>\n<p style=\"padding-left: 30px;\">The emergence of Head Mounted Devices (HMDs) used in the home, such as Microsoft\u2019s Hololens, will bring a surge in interest for AR games over the next five years, according to Juniper.<\/p>\n<p style=\"padding-left: 30px;\">For the time being however, most AR downloads will occur via smartphones and tablets.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/fortune.com\/2015\/06\/01\/oculus-surreal-vision-acquisition\/\" target=\"_blank\"><strong>What the Surreal Vision acquisition means for Oculus<\/strong><\/a> &#8212; from fortune.com by\u00a0 John Gaudiosi<br \/>\n<em>Oculus now has the technology to blend augmented reality with virtual reality.<\/em><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Oculus VR last week acquired Surreal Vision, a company creating real-time 3D scene reconstruction technology that will allow users to move around the room and interact with real-world objects while immersed in VR.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"http:\/\/blogs.wsj.com\/digits\/2015\/06\/10\/microsoft-pulls-back-curtain-on-surface-hub-collaboration-screen\/?\" target=\"_blank\">Microsoft pulls back curtain on Surface hub collaboration screen<\/a><\/strong> &#8212; from by Shira Ovide<\/p>\n<p>Excerpt:<\/p>\n<p style=\"padding-left: 30px;\">Microsoft announced on Wednesday [6\/10\/15] the price tag for a piece of audio-visual equipment that it first showed off in January. Surface Hub, which will cost up to $20,000 for a model with an 84-inch screen, is like the merger of a high-end video conference system, electronic whiteboard and Xbox.<\/p>\n<p style=\"padding-left: 30px;\">The product plunges Microsoft headlong into competition with Cisco and other traditional providers of conference room audio-visual systems.<\/p>\n<p><a href=\"http:\/\/blogs.wsj.com\/digits\/2015\/06\/10\/microsoft-pulls-back-curtain-on-surface-hub-collaboration-screen\/\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5 aligncenter\" src=\"http:\/\/si.wsj.net\/public\/resources\/images\/BN-IV699_Surfac_G_20150609204935.jpg\" alt=\"\" width=\"553\" height=\"369\" \/><\/a><\/p>\n<p style=\"text-align: center;\">Microsoft is pitching Surface Hub as the best audio-video conference<br \/>\nequipment and collaboration tool a company can buy. It costs up to $20,000.<br \/>\n<em>[From DSC: There will also be <a href=\"http:\/\/www.bizjournals.com\/portland\/blog\/techflash\/2015\/06\/microsoft-will-build-its-giant-20k-surface-tablets.html\" target=\"_blank\">a $7,000, 55-inch version<\/a>].<\/em><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"https:\/\/www.bluescape.com\/press\/bluescape-launches-new-hardware-program-with-multitaction-planar-systems-and-3m\/\" target=\"_blank\">Bluescape launches new hardware program with MultiTaction, Planar Systems, and 3M<\/a><\/strong> &#8212; from Bluescape<br \/>\n<em>Bluescape Showcases MultiTaction\u2019s and Planar\u2019s Interactive Displays Running Its Visual Collaboration Software at Booth #1690 at InfoComm 2015<\/em><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<div class=\"entry__body\">\n<div class=\"mw_release\">\n<p style=\"padding-left: 30px;\">SAN CARLOS, CA\u2013(Jun 15, 2015) \u2013 Bluescape, a persistent cloud-based platform for real-time visual collaboration, today announced the new Bluescape Hardware Program. Companies in the program offer hardware that complements the Bluescape experience and has been extensively tested and validated to work well with Bluescape\u2019s platform. As collaboration spans across an entire enterprise, Bluescape strives to support a range of hardware options to allow an organization\u2019s choice in hardware to fit different workspaces. The first three companies are market-leading interactive display vendors MultiTaction, Planar, and 3M.<br \/>\n&#8230;<\/p>\n<p style=\"padding-left: 30px;\">MultiTaction, a leading developer of interactive display systems, offers advanced tracking performance that identifies fingers, hands, objects, 2D bar codes and IR pens. The unparalleled responsiveness of MultiTaction\u2019s systems scales to an unlimited number of concurrent users and the displays are highly customizable to fit any existing corporate space. MultiTaction\u2019s advanced interactive hardware combined with Bluescape\u2019s software allows teams to connect content and people in one place, enabling deeper insights, meaningful innovation, and simultaneous collaboration across global time zones.<\/p>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.bluescape.com\/tour\/\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-50768\" src=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2015\/06\/BlueScape-2015.jpg\" alt=\"BlueScape-2015\" width=\"634\" height=\"461\" srcset=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2015\/06\/BlueScape-2015.jpg 634w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2015\/06\/BlueScape-2015-150x109.jpg 150w\" sizes=\"auto, (max-width: 634px) 100vw, 634px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Do you see what I see? Smart glasses, VR, and telepresence robots &#8212; from arstechnica.com by Megan Geuss Heightened reality will hit industry and gaming before it changes anyone\u2019s day-to-day. &nbsp; &nbsp; &nbsp; Oculus VR unveils the version of Oculus Rift you&#8217;ll actually buy &#8212; from mashable.com by JP Mangalindan Excerpt: Oculus VR finally debuted [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[224,112,271,8,286,9,32,210,391,216,182,40,460,205,195,206,367,189,273,164,253,357,445],"tags":[],"class_list":["post-50479","post","type-post","status-publish","format-standard","hentry","category-augmented-reality","category-corporate-business-world","category-creativity","category-digital-audio","category-digital-learning","category-digital-video","category-education-technology","category-emerging-technologies","category-human-computer-interaction-hci","category-microsoft","category-new-media-literacies","category-technologies-for-your-home","category-technology-general","category-telepresence","category-tools","category-trends","category-vendors","category-videoconferencing","category-virtual-field-trips","category-virtual-k-12-schools","category-virtual-reality-worlds-learning","category-virtual-tutoring","category-youth"],"_links":{"self":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/50479","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=50479"}],"version-history":[{"count":16,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/50479\/revisions"}],"predecessor-version":[{"id":50769,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/50479\/revisions\/50769"}],"wp:attachment":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=50479"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=50479"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=50479"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}