{"id":48682,"date":"2015-01-21T17:37:36","date_gmt":"2015-01-21T22:37:36","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=48682"},"modified":"2015-01-23T12:42:06","modified_gmt":"2015-01-23T17:42:06","slug":"facebook-hiring-spree-1200-new-employees-hints-at-ambitions-in-virtual-reality-beyond-oreskovic-riby","status":"publish","type":"post","link":"http:\/\/danielschristian.com\/learning-ecosystems\/2015\/01\/21\/facebook-hiring-spree-1200-new-employees-hints-at-ambitions-in-virtual-reality-beyond-oreskovic-riby\/","title":{"rendered":"Facebook hiring spree (~1,200 new employees) hints at ambitions in virtual reality &#038; beyond [Oreskovic &#038; Riby]"},"content":{"rendered":"<p><a href=\"http:\/\/www.reuters.com\/article\/2015\/01\/18\/us-facebook-hiring-idUSKBN0KR0EL20150118\" target=\"_blank\"><strong>Exclusive: Facebook hiring spree hints at ambitions in virtual reality and beyond<\/strong><\/a> &#8212; from reuters.com by Alexei Oreskovic &amp; Bill Riby<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">(Reuters) &#8211; Virtual reality goggles, drones and data centers are all driving a hiring spree at Facebook Inc (FB.O) that is set to swell its ranks as much as 14 percent in the near term, according to a review of job listings on the company&#8217;s website.<\/p>\n<p style=\"padding-left: 30px;\">The Internet social networking company aims to add nearly 1,200 new employees, the outgrowth of aggressive investments that executives have said will define the coming year.<\/p>\n<p style=\"padding-left: 30px;\">Oculus Rift, the maker of virtual reality headsets that Facebook acquired in a $2 billion deal last year, is among the key areas slated for growth, with 54 jobs listed on its website, according to a review by Reuters of listings.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><em>Also see:<\/em><\/p>\n<ul>\n<li><a href=\"https:\/\/hacked.com\/facebook-hiring-spree-virtual-reality-next-generation-tech\/\" target=\"_blank\"><strong>Facebook \u2013 Hiring Spree for Virtual Reality and Next-Generation Tech<\/strong><\/a> &#8212; from hacked.com<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><em>Addendums on 1\/22\/15 and 1\/23\/15:<\/em><\/p>\n<ul>\n<li class=\"credit fCaps fNorm fS10\"><strong>New from Microsoft:<\/strong>\n<ul>\n<li class=\"credit fCaps fNorm fS10\"><a href=\"http:\/\/www.technobuffalo.com\/2015\/01\/21\/windows-holographic-is-microsofts-answer-to-virtual-reality\/\" target=\"_blank\"><strong>Project HoloLens is Microsoft\u2019s answer to virtual reality<\/strong> <\/a>&#8212; from technobuffalo.com<\/li>\n<li class=\"credit fCaps fNorm fS10\"><strong> <a href=\"http:\/\/gizmodo.com\/microsoft-surface-hub-an-84-inch-4k-display-that-can-w-1680922586\" target=\"_blank\" data-id=\"\">Microsoft Surface Hub: An 84-inch 4K do-it-all display<\/a><\/strong>; also see &#8212; <a href=\"http:\/\/www.microsoft.com\/microsoft-surface-hub\/en-us\" target=\"_blank\">http:\/\/www.microsoft.com\/microsoft-surface-hub\/en-us<\/a><\/li>\n<li class=\"credit fCaps fNorm fS10\"><a href=\"http:\/\/www.cnet.com\/products\/microsoft-surface-hub\/\" target=\"_blank\"><strong>Microsoft Surface Hub is a huge Windows 10 shared screen<\/strong><\/a> &#8212; from cnet.com<\/li>\n<\/ul>\n<\/li>\n<li class=\"credit fCaps fNorm fS10\"><strong>New from HP:<\/strong>\n<ul>\n<li class=\"credit fCaps fNorm fS10\"><a href=\"http:\/\/www.pcpro.co.uk\/education\/1000315\/hp-showcases-vision-for-blended-reality-at-bett-2015\" target=\"_blank\"><strong>HP showcases vision for Blended Reality at Bett 2015<\/strong><\/a>\u00a0 &#8212; from pcpro.co.uk<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Exclusive: Facebook hiring spree hints at ambitions in virtual reality and beyond &#8212; from reuters.com by Alexei Oreskovic &amp; Bill Riby Excerpt: (Reuters) &#8211; Virtual reality goggles, drones and data centers are all driving a hiring spree at Facebook Inc (FB.O) that is set to swell its ranks as much as 14 percent in the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[210,391,180,367,253],"tags":[],"class_list":["post-48682","post","type-post","status-publish","format-standard","hentry","category-emerging-technologies","category-human-computer-interaction-hci","category-innovation","category-vendors","category-virtual-reality-worlds-learning"],"_links":{"self":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/48682","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=48682"}],"version-history":[{"count":8,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/48682\/revisions"}],"predecessor-version":[{"id":48726,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/48682\/revisions\/48726"}],"wp:attachment":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=48682"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=48682"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=48682"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}