{"id":47642,"date":"2014-10-13T12:40:22","date_gmt":"2014-10-13T16:40:22","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=47642"},"modified":"2014-10-13T12:40:22","modified_gmt":"2014-10-13T16:40:22","slug":"the-amazing-ways-new-tech-shapes-storytelling-graves","status":"publish","type":"post","link":"http:\/\/danielschristian.com\/learning-ecosystems\/2014\/10\/13\/the-amazing-ways-new-tech-shapes-storytelling-graves\/","title":{"rendered":"The amazing ways new tech shapes storytelling [Graves]"},"content":{"rendered":"<p><a href=\"http:\/\/www.stuff.tv\/amazon\/amazing-ways-new-tech-shapes-storytelling\/feature\/its-blood\" target=\"_blank\"><strong>The amazing ways new tech shapes storytelling<\/strong><\/a> &#8212; from stuff.tv by Stephen Graves<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">From the moment some singer-poet livened up his verse performances with a musical instrument, technology has changed entertainment. The printing press, theatrical lighting, the cinema, radio, cinematic sound \u2013 they&#8217;ve all either impacted on existing storytelling forms, or created whole new ones.<\/p>\n<p style=\"padding-left: 30px;\">In recent years, the arrival of digital formats and non-linear editing changed TV. Existing TV formats like drama benefited from the same level of technical polish as films; and at the same time, the ability to shoot and edit large amounts of footage quickly and cheaply created a whole new form of storytelling \u2013 reality TV.<\/p>\n<p style=\"padding-left: 30px;\">&#8230;<\/p>\n<p style=\"padding-left: 30px;\">Streaming media&#8217;s one thing \u2013 but the biggest tech leap in years is, of course, your smartphone. Texting during films may infuriate but whipping your phone out in the cinema may become an integral part of the story: the 2013 film App used a second-screen app to display extra layers of narrative, synced to the film&#8217;s soundtrack. There are books that use second-screen apps: last year&#8217;s Night Film lets you scan tags in the physical book to unlock extra content, including mocked-up websites and trailers.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.stuff.tv\/amazon\/amazing-ways-new-tech-shapes-storytelling\/feature?\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"imagecache imagecache-news_main_image  aligncenter\" title=\"The amazing ways new tech shapes storytelling\" src=\"http:\/\/images.cdn.stuff.tv\/sites\/stuff.tv\/files\/imagecache\/news_main_image\/images\/news\/MySTory1.jpg\" alt=\"The amazing ways new tech shapes storytelling\" width=\"604\" height=\"453\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><em>Also see:<\/em><\/p>\n<ul>\n<li><a href=\"http:\/\/www.stuff.tv\/google\/niantic-labs-john-hanke-talks-wearables-location-based-gaming-and-augmented-reality\/feature%20\" target=\"_blank\"><strong>Niantic Labs&#8217; John Hanke: alternate reality games are the future of storytelling<\/strong> <\/a>&#8212; from stuff.tv by Stephen Graves<br \/>\n<em>The brains behind Google Earth and location-based game Ingress talks augmented reality, wearable tech and ARGs<\/em><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>The amazing ways new tech shapes storytelling &#8212; from stuff.tv by Stephen Graves Excerpt: From the moment some singer-poet livened up his verse performances with a musical instrument, technology has changed entertainment. The printing press, theatrical lighting, the cinema, radio, cinematic sound \u2013 they&#8217;ve all either impacted on existing storytelling forms, or created whole new [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[224,31,8,18,9,276,408,245,23,182,133,309,526,155,157,518,312,187,562],"tags":[],"class_list":["post-47642","post","type-post","status-publish","format-standard","hentry","category-augmented-reality","category-convergence","category-digital-audio","category-digital-storytelling","category-digital-video","category-interactivity","category-mediafilm","category-mobile-technologies","category-multimedia","category-new-media-literacies","category-online-media","category-platforms","category-second-screen-apps","category-story","category-storytelling","category-tvs","category-user-experience-ux","category-visualizing-information","category-wearables"],"_links":{"self":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/47642","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=47642"}],"version-history":[{"count":4,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/47642\/revisions"}],"predecessor-version":[{"id":47646,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/47642\/revisions\/47646"}],"wp:attachment":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=47642"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=47642"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=47642"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}