{"id":36448,"date":"2013-01-16T15:56:19","date_gmt":"2013-01-16T20:56:19","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=36448"},"modified":"2013-01-16T16:01:42","modified_gmt":"2013-01-16T21:01:42","slug":"grad-student-turns-heads-in-norwegian-schools-with-technology-charged-pedagogy-brandon","status":"publish","type":"post","link":"http:\/\/danielschristian.com\/learning-ecosystems\/2013\/01\/16\/grad-student-turns-heads-in-norwegian-schools-with-technology-charged-pedagogy-brandon\/","title":{"rendered":"Grad student turns heads in Norwegian schools with technology-charged pedagogy [Brandon]"},"content":{"rendered":"<div>\n<p><strong><a href=\"http:\/\/beditionmagazine.com\/grad-student-turns-heads-in-norwegian-schools-with-technology-charged-pedagogy\/\">Grad student turns heads in Norwegian schools with technology-charged pedagogy<\/a> <\/strong>&#8212; from beditionmagazine.com by DC Brandon; with thanks to brian k (<a href=\"https:\/\/twitter.com\/ieducator\" target=\"_blank\">@iEducator<\/a>) for posting this on Twitter<\/p>\n<\/div>\n<p><em>Excerpt:<\/em><\/p>\n<p>Salerno says using video games in the classroom is a sure-fire way to get students excited about learning. She used the example of a social studies unit that students are taught in Norwegian schools. In one particular unit, they usually read a textbook chapter about famous explorers. In the game-based version of the unit, textbooks may be used but are not relied upon.<\/p>\n<p>So how does she incorporate video games into a social studies lesson?<\/p>\n<p>She uses a Microsoft product called Kodu, although she says there are many other software products that could be used, like Minecraft and Little Big Planet.<\/p>\n<p>She breaks the unit down like this (from the perspective of a student):<\/p>\n<ol start=\"1\">\n<li>Choose an explorer to profile<\/li>\n<li>Research the explorer\u2019s history online and in textbooks<\/li>\n<li>Create game map (games require planning to be successfully built)<\/li>\n<li>Create game details and missions, mark out important plot points<\/li>\n<li>Build world<\/li>\n<li>Build in characters and plot in the form of missions<\/li>\n<li>Demo game to classmates on \u201cgameday\u201d<\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<p><em>Also see:<\/em><\/p>\n<div>\n<ul>\n<li><strong><a href=\"http:\/\/beditionmagazine.com\/using-video-games-in-a-new-language-of-learning\/\">Using video games in a new language of learning<\/a><\/strong>\u00a0 &#8212; from beditionmagazine.com by Jane Marshall<br \/>\n<span style=\"color: #ffffff;\">.<\/span><\/li>\n<\/ul>\n<\/div>\n<p style=\"text-align: center;\"><a href=\"http:\/\/beditionmagazine.com\/using-video-games-in-a-new-language-of-learning\/\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" title=\"GamesArticle600\" alt=\"\" src=\"http:\/\/beditionmagazine.com\/wp-content\/uploads\/2013\/01\/GamesArticle600.jpg\" width=\"600\" height=\"232\" \/><\/a><\/p>\n<p style=\"text-align: center;\">\n","protected":false},"excerpt":{"rendered":"<p>Grad student turns heads in Norwegian schools with technology-charged pedagogy &#8212; from beditionmagazine.com by DC Brandon; with thanks to brian k (@iEducator) for posting this on Twitter Excerpt: Salerno says using video games in the classroom is a sure-fire way to get students excited about learning. She used the example of a social studies unit [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[394,215,141,287,419,78,216,173,66],"tags":[761,24,294,711,770,608,680,658,603],"class_list":["post-36448","post","type-post","status-publish","format-standard","hentry","category-attention","category-educational-games-serious-games","category-engagement-engaging-students","category-europe","category-ideas-teaching","category-memory","category-microsoft","category-pedagogy","category-student-related","tag-attention","tag-educational-gaming","tag-engagement","tag-europe","tag-ideas-teaching","tag-memory","tag-microsoft","tag-pedagogy","tag-student-related"],"_links":{"self":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/36448","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=36448"}],"version-history":[{"count":8,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/36448\/revisions"}],"predecessor-version":[{"id":36453,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/36448\/revisions\/36453"}],"wp:attachment":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=36448"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=36448"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=36448"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}