{"id":31145,"date":"2012-07-18T18:08:08","date_gmt":"2012-07-18T22:08:08","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=31145"},"modified":"2012-07-19T08:57:39","modified_gmt":"2012-07-19T12:57:39","slug":"getting-through-the-gate-i-e-someones-attention-the-power-of-gamification","status":"publish","type":"post","link":"http:\/\/danielschristian.com\/learning-ecosystems\/2012\/07\/18\/getting-through-the-gate-i-e-someones-attention-the-power-of-gamification\/","title":{"rendered":"Getting through the gate (i.e. someone&#8217;s attention); the power of gamification."},"content":{"rendered":"<p><a href=\"http:\/\/blog.tophatmonocle.com\/2012\/07\/4-ways-to-gamify-learning-in-your-classroom\/\" target=\"_blank\"><strong>4 ways to gamify learning in your classroom<\/strong><\/a> &#8212; from tophatmonocle.com<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">This post explores the role of gamification in education and provides four examples of how you can bring the learning method into your classroom.<\/p>\n<p><span style=\"color: #ffffff;\">.<\/span><\/p>\n<p><a href=\"http:\/\/betakit.com\/2012\/07\/18\/top-hat-monocle-closes-8m-to-bring-gamification-to-university-classrooms\" target=\"_blank\"><strong>Top Hat Monocle closes $8M to bring gamification to university classrooms<\/strong><\/a> &#8212; from betakit.com<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Today another student engagement platform,\u00a0<a href=\"http:\/\/www.tophatmonocle.com\/\">Top Hat Monocle<\/a>, announced it has closed $8 million in Series A funding led by Emergence Capital Partners and iNovia Capital, with participation from SoftTech VC, Version One Ventures, and Golden Venture Partners. The Toronto- and San Francisco-based company, which raised $1.5 million in seed funding in November 2011, launched their product in 2010 and has been used by 65,000 students at over 150 global universities.<\/p>\n<p><span style=\"color: #ffffff;\">.<\/span><\/p>\n<p><a href=\"http:\/\/gigaom.com\/2012\/07\/17\/gamified-courses-from-course-hero-and-bunchball-boost-student-engagement\/\" target=\"_blank\"><strong>Gamified courses from Course Hero and Bunchball boost student\u00a0engagement<\/strong><\/a> &#8212; from gigaom.com by Ki Mae Heussner<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">In some circles, the phrase \u201cgamification\u201d may have gone out of fashion, but Course Hero and Bunchball are intent on showing that it can still pack a punch in education.<\/p>\n<p style=\"padding-left: 30px;\">In April, Course Hero, which uses free online resources to offer students digital study guides and other tools, launched a series of full-length online courses infused with game mechanics from Bunchball\u2019s gamification platform. The companies Tuesday revealed some of the initial results from the partnership.<\/p>\n<p style=\"padding-left: 30px;\">On average, users spend three times more time on the gamified courses than on all of CourseHero.com and total time on the platform has increased five percent since the Bunchball integration, Course Hero reported. The company also said that social sharing of achievements, which are awarded as students progress through the courses, has climbed nearly 400 percent since the Bunchball partnership.<\/p>\n<p><span style=\"color: #ffffff;\">.<\/span><\/p>\n<p><em><span style=\"color: #800000;\">From DSC:<\/span><\/em><\/p>\n<ul>\n<li><strong><span style=\"color: #800000;\"> There is enormous power when resources are reallocated to<em> teams<\/em> of specialists that come together in order to create engaging, multimedia-based, interactive learning materials!\u00a0\u00a0 <\/span><\/strong><span style=\"color: #800000;\">The products of these endeavors<\/span><span style=\"color: #800000;\"> should prove to be highly beneficial &#8212; especially when they can be integrated into more hybrid\/blended teaching and learning situations. That way, we can utilize the best of both the face-to-face and virtual worlds.<\/span><strong><span style=\"color: #800000;\"><br \/>\n<\/span><\/strong><\/li>\n<\/ul>\n<p><span style=\"color: #ffffff;\">.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-6405\" title=\"is-it-getting-harder-to-get-through-the-gate\" src=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2010\/06\/is-it-getting-harder-to-get-through-the-gate1.jpg\" alt=\"If attention can be visualized as a gate...is it getting harder to get through the gate?\" width=\"593\" height=\"452\" srcset=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2010\/06\/is-it-getting-harder-to-get-through-the-gate1.jpg 593w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2010\/06\/is-it-getting-harder-to-get-through-the-gate1-150x114.jpg 150w\" sizes=\"auto, (max-width: 593px) 100vw, 593px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #ffffff;\">.<\/span><\/p>\n<p><em>Addendum on 7\/19\/12:<\/em><\/p>\n<ul>\n<li><a href=\"http:\/\/gettingsmart.com\/blog\/2012\/07\/leveling-up-your-gamification\/\" target=\"_blank\"><strong>Leveling up in your gamification<\/strong><\/a> &#8212; from GettingSmart.com by Adam Renfro<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>4 ways to gamify learning in your classroom &#8212; from tophatmonocle.com Excerpt: This post explores the role of gamification in education and provides four examples of how you can bring the learning method into your classroom. . Top Hat Monocle closes $8M to bring gamification to university classrooms &#8212; from betakit.com Excerpt: Today another student [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[394,286,18,215,210,141,419],"tags":[761,710,578,24,294,142,151,770,12,426],"class_list":["post-31145","post","type-post","status-publish","format-standard","hentry","category-attention","category-digital-learning","category-digital-storytelling","category-educational-games-serious-games","category-emerging-technologies","category-engagement-engaging-students","category-ideas-teaching","tag-attention","tag-digital-learning","tag-digital-storytelling","tag-educational-gaming","tag-engagement","tag-engaging-students","tag-games","tag-ideas-teaching","tag-keeping-students-engaged","tag-the-good-and-bad-sides-of-competition-2"],"_links":{"self":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/31145","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=31145"}],"version-history":[{"count":13,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/31145\/revisions"}],"predecessor-version":[{"id":31175,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/31145\/revisions\/31175"}],"wp:attachment":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=31145"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=31145"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=31145"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}