{"id":21759,"date":"2011-08-06T17:47:42","date_gmt":"2011-08-06T21:47:42","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=21759"},"modified":"2011-08-06T17:48:09","modified_gmt":"2011-08-06T21:48:09","slug":"10-gaming-trends-that-are-transforming-higher-ed","status":"publish","type":"post","link":"http:\/\/danielschristian.com\/learning-ecosystems\/2011\/08\/06\/10-gaming-trends-that-are-transforming-higher-ed\/","title":{"rendered":"10 gaming trends that are transforming higher ed"},"content":{"rendered":"<p><a href=\"http:\/\/www.onlinecolleges.net\/2011\/07\/31\/10-gaming-trends-that-are-transforming-higher-ed\/\" target=\"_blank\"><strong>10 gaming trends that are transforming higher ed<\/strong><\/a> &#8212; onlinecolleges.net<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Video games don\u2019t always enjoy the greatest of reputations, though their ubiquity and decade-spanning permanence keeps garnering them more and more mainstream acceptance as years tick past \u2014 to the point where many academics and institutes of higher education open their arms to their learning potential. While these digital technologies only trickle slowly into college and university classrooms, it seems as if they won\u2019t be exiting anytime soon. Whether trendy, soon-to-be-trendy or a possible future trend, some of the amazing ways education professionals use video games definitely deserve consideration.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>10 gaming trends that are transforming higher ed &#8212; onlinecolleges.net Excerpt: Video games don\u2019t always enjoy the greatest of reputations, though their ubiquity and decade-spanning permanence keeps garnering them more and more mainstream acceptance as years tick past \u2014 to the point where many academics and institutes of higher education open their arms to their [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[86,215,141,3,180,87,327],"tags":[614,24,294,566,661,615,732],"class_list":["post-21759","post","type-post","status-publish","format-standard","hentry","category-change","category-educational-games-serious-games","category-engagement-engaging-students","category-higher-education","category-innovation","category-learning-spaces","category-library-librarians","tag-change","tag-educational-gaming","tag-engagement","tag-higher-education","tag-innovation","tag-learning-spaces","tag-library-librarians"],"_links":{"self":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/21759","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=21759"}],"version-history":[{"count":3,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/21759\/revisions"}],"predecessor-version":[{"id":21762,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/21759\/revisions\/21762"}],"wp:attachment":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=21759"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=21759"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=21759"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}