{"id":18099,"date":"2011-04-16T11:02:50","date_gmt":"2011-04-16T15:02:50","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=18099"},"modified":"2011-04-16T11:15:16","modified_gmt":"2011-04-16T15:15:16","slug":"good-illustration-of-why-i-say-easy-is-hard","status":"publish","type":"post","link":"http:\/\/danielschristian.com\/learning-ecosystems\/2011\/04\/16\/good-illustration-of-why-i-say-easy-is-hard\/","title":{"rendered":"Good illustration of why I say &#8220;easy is hard&#8221;"},"content":{"rendered":"<p><strong><a href=\"http:\/\/feedproxy.google.com\/%7Er\/PulseUx\/%7E3\/HkyUDMOwW8I\/\" target=\"_blank\">Why Angry Birds is so successful and popular: A cognitive teardown of the user experience<\/a> <\/strong> &#8212; from Pulse &gt; UX by Charles L. Mauro<\/p>\n<p><em>Excerpt: <\/em><\/p>\n<p style=\"padding-left: 30px;\"><strong>Simple yet engaging interaction concept:<\/strong> This seems  an obvious point, but few realize that a simple interaction model need  not be, and rarely is, procedurally simple. Simplification means once  users have a relatively brief period of experience with the software,  their mental model of how the interface behaves is well formed and fully  embedded. This is known technically as <strong>schema formation. In truly great  user interfaces, this critical bit of skill acquisition takes place  during a specific use cycle known as the First User Experience <\/strong>or FUE.  When users are able to construct a robust schema quickly, they routinely  rate the user interface as \u201csimple\u201d. However,<strong> simple does not equal  engaging<\/strong>. It is possible to create a user interface solution that is  initially perceived by users as simple. However, the challenge is to  create a desire by users to continue interaction with a system over  time, what we call user \u201cengagement\u201d.<\/p>\n<p style=\"padding-left: 30px;\"><strong>What makes a user interface engaging is adding more detail to the  user\u2019s mental model at just the right time<\/strong>. Angry Birds\u2019 simple  interaction model is easy to learn because it allows the user to quickly  develop a mental model of the game\u2019s interaction methodology, core  strategy and scoring processes. It is engaging, in fact addictive, due  to the carefully scripted expansion of the user\u2019s mental model of the  strategy component and incremental increases in problem\/solution  methodology. These little birds are packed with clever behaviors that  expand the user\u2019s mental model at just the point when game-level  complexity is increased. <strong>The process of creating simple, engaging  interaction models turns out to be exceedingly complex.<\/strong> Most groups  developing software today think expansion of the user\u2019s mental model is  for the birds. Not necessarily so.<\/p>\n<p style=\"padding-left: 30px;\"><strong>Other key items discussed:<\/strong><\/p>\n<blockquote>\n<ul>\n<li>Simple yet engaging interaction concept<\/li>\n<li>Cleverly managed response time<\/li>\n<li>Short-term memory management<\/li>\n<li>Mystery<\/li>\n<li>How things sound<\/li>\n<li>How things look<\/li>\n<li>Measuring that which some say cannot be measured<\/li>\n<\/ul>\n<\/blockquote>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #800000;\"><strong>From DSC:<\/strong><\/span><br \/>\n<span style=\"color: #800000;\"><strong>What Apple is able to do with many of their hardware and software products, what Charles describes here with Angry Birds, what Steelcase did with their Media:Scape product&#8217;s puck &#8212; and other examples &#8212; point out that creating something that is &#8220;easy&#8221; is actually quite hard.<\/strong><\/span><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Why Angry Birds is so successful and popular: A cognitive teardown of the user experience &#8212; from Pulse &gt; UX by Charles L. Mauro Excerpt: Simple yet engaging interaction concept: This seems an obvious point, but few realize that a simple interaction model need not be, and rarely is, procedurally simple. Simplification means once users [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[8,141,264,391,158,276,153,223,78,156,312,186],"tags":[103,620,570,294,378,759,652,705,647,685,608,255,650,724,663,648],"class_list":["post-18099","post","type-post","status-publish","format-standard","hentry","category-digital-audio","category-engagement-engaging-students","category-graphics","category-human-computer-interaction-hci","category-interaction-design","category-interactivity","category-interface-design","category-learning-theories","category-memory","category-usability","category-user-experience-ux","category-user-interface-design","tag-cognition","tag-cognitive-psychology-computing","tag-digital-audio","tag-engagement","tag-graphic-design","tag-human-computer-interaction-hci","tag-interaction-design","tag-interactivity","tag-interface-design","tag-learning-theories","tag-memory","tag-scaffolding","tag-usability","tag-user-experience","tag-user-interface-design","tag-ux"],"_links":{"self":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/18099","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=18099"}],"version-history":[{"count":16,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/18099\/revisions"}],"predecessor-version":[{"id":18103,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/18099\/revisions\/18103"}],"wp:attachment":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=18099"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=18099"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=18099"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}