Piloting mobile learning

Piloting Mobile Learning

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Free webinar on “New Possibilities for Mobile Learning”, Nov. 2, 2010 — from The Mobile Learning Edge by Gary Woodill

On Tuesday, November 2, I will be presenting a free webinar through Brandon Hall Research on “New Possibilities with Mobile Learning” at 1:00pm Eastern time. The webinar will be based on my new book, The Mobile Learning Edge (McGraw-Hill, 2010).  I have identified over 50 uses of mobile learning in corporate training, listed under 16 categories. The categories are:

1. Activity based learning – user controlled learning apps

2. Micro-blogging and text messaging – “social media”

3. Research tool – data collection

4. Trend tracking and analysis

5. Just-in-time Information Retrieval

6. Augmented Reality

7. Mobile Gaming and Virtual Worlds

8. Contextual learning – personalization and location

9. User Controlled Media Production/Playback

10. Performance support and coaching

11. Social networking and communities

12. Collaboration

13. Environmental Controls

14. Haptic Feedback

15. First person Documentation

16. Self-organized collective behavior

The Webinar is sponsored by Cornerstone OnDemand and Outstart. To register, click here. (GW)

Carnegie Mellon researchers test mobile phone games to teach children — from The Journal by Dian Schaffhauser

Researchers in the United States and China are exploring how games on mobile phones can be used to teach children the Chinese language. The research is coming out of Carnegie Mellon University’s Mobile & Immersive Learning for Literacy in Emerging Economies (MILLEE) Project. The results may help promote the idea of mobile phones as learning devices, especially in rural areas of China.

Computer scientists from Carnegie Mellon; the University of California, Berkeley; and the Chinese Academy of Sciences developed two mobile learning games inspired by traditional Chinese games that emphasize cooperative playing, songs, and handmade objects. The Chinese language is more complex than most because it uses 6,000 characters, each corresponding to a syllable or word. One game, Multimedia Word, has the player recognize and write a Chinese character correctly based on hints such as a sketch or photo. A second game, Drumming Stroke, has a group of players practice writing Chinese characters in turns; participants must write one stroke of the character in the correct order, and then pass the mobile phone to the next player within the beat of a drum.

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Concept, graphics, idea from Daniel S. Christian:
But free for your taking and implementing!

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What:

  • Choir Practice: A mobile-based method of practicing one’s part

Features

  • The ability for the choir member to go directly to measure ____
  • The ability for the choir member to highlight measures ____ through ____ (like highlighting text in Microsoft Word), then click on the play button to loop through those measures
  • One could speed up a song up or slow it down (without affecting pitch)
  • The application would allow for all of the vocal parts to begin playing upon downloading a pre-packaged song or the application could always start playing with a certain part (i.e. 1st or 2nd soprano, alto, tenor, or bass)
  • The musical notes could be the same color or one could choose to display the notes in different colors
  • Bonus features might include a video of a director directing this song

Why:

  • This type of thing would be a great cross-disciplinary assignment for your institution’s curriculum — Music and Computer Science come to mind for this application
  • Your institution could sell this application on Apple’s App Store to develop a new revenue stream
  • Your choirs could produce the packaged songs / tracks
  • Plus, such an app would help choir members learn their parts — 24x7x365 — in the car, on the road, in the gym, etc.
  • Enhances one’s ability to listen to other parts as well
  • Aids your marketing departments as you point to this as a solid deliverable from your programs
  • Creates “study aids” for your own school’s choirs/students as well as for choirs at smaller churches and institutions (worldwide)
  • Helps those choir members who don’t have access to a piano or don’t know how to play a piano

Have fun whomever takes this idea and runs with it! The choirs of the world will appreciate you — and so will their audiences!   🙂

Along these lines…another win-win here includes:

That students in the future (I hope) will be able to choose from a multitude of potential roles when presented with multi-disciplinary projects/assignments/courses:
  • Vocalists, pianists, and other type of musicians
  • Composers
  • Programmers
  • Graphic artists
  • Videographers / video editors
  • Audio specialists
  • Writers
  • Project Managers
  • Actresses/Actors
  • etc.
As such, students could:
  • Learn to appreciate other disciplines
  • Participate in/contribute to projects that could be published on the web
  • Exercise their creativity
  • Practice being innovative

 

Daniel Christian

Steve mentioned in his emails that we can pass this newsletter along…so that’s what I’m doing here.

Steve Knode’s September 2010 edition is out. Some of [his] favorite links this month include:
  • Virtual Tutors being developed at NC State
  • Donald Tapscott’s synopsis of his new book (Macrowikinomics)
  • Georgia Tech mobile phone app for campus events
  • Allosphere stunning video demo
  • A health application 4 times more powerful in improving health than drugs
  • 3D surgery
  • More smartphone apps
  • Some neural network applications
  • Smart credit cards
  • More robots
  • the danger of the Internet of Things.
  • etc.
Steve also mentioned that all applications are categorized at his website — www.steveknode.com/news_updates.htm — and all prior and current newsletters are available at www.steveknode.com/newsletters.htm.

Job Vacancy – Mobile Programmer (Closing 26 October 2010) — from HITLab New Zealand News

Research Associate – Mobile Programmer
HIT Lab NZ is looking for a Mobile Programmer (Fixed-term until April 2011)

An exciting opportunity has now opened up in the HIT Lab NZ for a Research Associate to work on improving and extending our current software platform. The successful candidate will work in collaboration with the current HIT Lab Team and receive access to different advanced technology currently developed at the HIT Lab NZ.

To be successful in this role you will need to be able to take responsibility for:

  • Enhancing the 3D graphics engine with new functionalities
  • Integrating other commercial and open source 3D graphics engines into the mobile AR framework
  • Developing specific features for the architecture/urban planning area,
  • Developing specific features for the cultural heritage/tourism area,
  • Integrating new multimedia functionalities to the platform (audio, 3D audio, video, etc).

Ideally, our successful candidate will have:

  • Strong knowledge of Computer Graphics, Visualization, Mobile architecture & programming
  • Robust software engineering and software architecture understanding
  • Strong maths (3D Algebra), problem solving and analytical skills
  • Excellent Java programming skills
  • Proficiency in Computer Graphics Programming (OpenGL)
  • Experience with Android and Mobile Programming
  • Familiarity of OpenGL ES will be a plus
  • Familiarity with 3D graphics engines
  • Ability to work in a small team environment
  • Excellent communication skills

Ushering iPad into the classroom — from The Journal by Denise Harrison

A number of built-in features, tools, and add-ons are helping to propel Apple’s iPad into the classroom. Technology analyst Denise Harrison looks at the benefits of iPad in education and predicts some unanticipated applications.

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IBM survey says mobile apps will dominate enterprise — from WSJ.com by Timonthy Hay

Consumers love tablet computers and smartphones and are finding novel uses for the many applications that run on them. But the devices are catching on in a significant way in the business world as well, according to a new survey from International Business Machines Corp., the company responsible for building and running much of the country’s enterprise computing systems.

After surveying 2,000 information-technology professionals in 87 countries, IBM found that more than half believe that within the next five years, more developers will be working on mobile applications and cloud-based architecture than traditional computing platforms for enterprise.

Mobile Learning for Education — from JISC
This document introduces the subject of mobile learning for education purposes.  It examines what impact mobile devices have had on teaching and learning practices and goes on to look at the opportunities presented by the use of digital media on mobile devices.

holding an iphone

Introduction
Mobile learning is considered to be the ability to use mobile devices to support teaching and learning. It is the ‘mobile’ aspect of mobile learning that makes it stand apart from other types of learning, specifically designing learning experiences that exploit the opportunities that ‘mobility’ can offer us.

This is because mobile devices have features and functionality for supporting learners. For example, podcasts of lectures can be made available for downloading. Learners are to expected to engage with these learning resources whilst away from the traditional learning spaces.

Although some will say that physical books count as mobile devices too, in this advice document we are concerned with electronic mobile devices.

There is a wide range of mobile devices on the market including laptops, PDAs, and ebook readers. However, we will be looking at the most popular mobile device – the mobile phone. Mass proliferation of mobile phones and the features and functionality they offer make the device stand out as an area ripe for exploration. Mobile phones are multi-function devices which are of interest due to their very nature of offering ‘mobility’, but also for their ability to create and consume digital media.

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http://mobile2011.org/

We use Lynda.com and the feedback has been excellent. Back in 1997, I took a 1-day seminar from Lynda Weinman out at SFSU’s Multimedia Studies Program. I learned more from her in a few hours then I have in many courses. She knows how to make things very understandable…and she’s a great teacher. If she doesn’t know the topic, she selects people who know how to explain that topic in easy-to-understand terms.

So when I saw this item — Connect@NMC: Panel Discussion Led By Laurie Burruss of Lynda.com – Implementing Lynda.com Campus-Wide — I felt that I should pass it along.

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