Augray, An Augmented Reality Company Has Launched World’s First AR Messenger — from tada-time.com; with thanks to Mr. Woontack Woo for this resource

Excerpt:

Never before has there been a messenger app based only on AR.

Just by downloading the app with a selfie, you will get your avatar and up get to customize them! There are many clothing and style options to fit your personality and mood. Don’t worry, you can change their appearance at any time. Once you create your digital you, you will place them in any environment around you, with the default animation’s audio or with your own voice, you really make your avatar come alive. You can record the actions in the real world, record, and chat with your friends and family or post them in the inbuilt social media for everyone to see your creative recording or the to experience your digital you in their world! This app will change your social life for the better.

 

Also related/see:
The Future of Social Media is Here: The Rise of Augmented Reality

 

 

The Top 5 Virtual Reality and Augmented Reality Apps for Architects — from archdaily.com by Lidija Grozdanic for Archipreneur.com; again, with thanks to Mr. Woontack Woo for this resource

Excerpt:

Virtual reality and augmented reality tools for the AEC industry are getting increasingly better and more optimized. As prices keep dropping, there are fewer reasons why every architect, engineer, contractor, and owner shouldn’t use some form of VR/AR in bringing their projects to life.

From being a novelty a few years ago, VR/AR solutions are slowly becoming a medium that’s transforming the way professionals in the AEC industry communicate, create and experience content. Offering a more immersive experience of architectural designs, but also products and areas related to space building, VR and AR tools are becoming an industry standard that offers rapid iterations and opportunity to refine designs in collaboration with clients and colleagues.

 

 

 

Dell makes a VR Visor to go with its Alienware laptops — from engadget.com by Andrew Tarantola
It’ll retail for $349 when it goes on sale in October.

 

 

 



Addendums:
Microsoft’s new partnership with Valve looks like a win-win — from businessinsider.com by Matt Weinberger

Excerpt:

  • Cheap VR headsets, priced at around $300, are coming to Windows 10 later this year
  • Microsoft just announced those headsets will support apps and games from the Steam platform, which will greatly expand selection. Plus, Microsoft says it’s working on “Halo” content for virtual reality.
  • The VR headsets will work with less powerful computers, potentially expanding the market.

 
Virtual reality, real rewards in higher ed — from universitybusiness.com by Jennifer Fink
Using augmented and virtual reality to attract students and engage donors

 



 

 

 

From DSC and Adobe — for faculty members and teachers out there:

Do your students an enormous favor by assigning them a digital communications project. Such a project could include images, infographics, illustrations, animations, videos, websites, blogs (with RSS feeds), podcasts, videocasts, mobile apps and more. Such outlets offer powerful means of communicating and demonstrating knowledge of a particular topic.

As Adobe mentions, when you teach your students how to create these types of media projects, you prepare them to be flexible and effective digital communicators.  I would also add that these new forms and tools can be highly engaging, while at the same time, they can foster students’ creativity. Building new media literacy skills will pay off big time for your students. It will land them jobs. It will help them communicate to a global audience. Students can build upon these skills to powerfully communicate numerous kinds of messages in the future. They can be their own radio station. They can be their own TV station.

For more information, see this page out at Adobe.com.

 

 

From DSC:
This is where we may need more team-based approaches…because one person may not be able to create and grade/assess such assignments.

 

 

“The world’s first smart #AugmentedReality for the Connected Home has arrived.  — from thunderclap.it

From DSC:
Note this new type of Human Computer Interaction (HCI). I think that we’ll likely be seeing much more of this sort of thing.

 

Excerpt (emphasis DSC):

How is Hayo different?
AR that connects the magical and the functional:

Unlike most AR integrations, Hayo removes the screens from smarthome use and transforms the objects and spaces around you into a set of virtual remote controls. Hayo empowers you to create experiences that have previously been limited by the technology, but now are only limited by your imagination.

Screenless IoT:
The best interface is no interface at all. Aside from the one-time setup Hayo does not use any screens. Your real-life surfaces become the interface and you, the user, become the controls. Virtual remote controls can be placed wherever you want for whatever you need by simply using your Hayo device to take a 3D scan of your space.

Smarter AR experience:
Hayo anticipates your unique context, passive motion and gestures to create useful and more unique controls for the connected home. The Hayo system learns your behaviors and uses its AI to help meet your needs.

 

 

 

 

Also see:

 

 

From DSC:
In the future, I’d like to see holograms provide stunning visual centerpieces for the entrance ways into libraries, or in our classrooms, or in our art galleries, recital halls, and more. The object(s), person(s), scene(s) could change into something else, providing a visually engaging experience that sets a tone for that space, time, and/or event.

Eventually, perhaps these types of technologies/setups will even be a way to display artwork within our homes and apartments.

 

hologram-earth

Image from 900lbs.com

 

 

 

From DSC:
How much longer before the functionalities that are found in tools like Bluescape & Mural are available via tvOS-based devices? Entrepreneurs and VCs out there, take note. Given:

  • the growth of freelancing and people working from home and/or out on the road
  • the need for people to collaborate over a distance
  • the growth of online learning
  • the growth of active/collaborative learning spaces in K-12 and higher ed
  • the need for lifelong learning

…this could be a lucrative market. Also, it would be meaningful work…knowing that you are helping people learn and earn.

 


 

Mural-Aug-2016

 

 

Bluescape-Aug2016

 

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

MicrosoftHololensDevelopmentKit-March2016

 

Introducing first ever experiences for the Microsoft HoloLens Development Edition — from blogs.windows.com by Kudo Tsunoda

Excerpt:

I am super excited about today’s announcement that the Microsoft HoloLens Development Edition is available for pre-order. We set out on a mission to deliver the world’s first untethered holographic computer and it is amazing to finally be at this point in time where developers will be receiving the very first versions so they can start building their own holographic experiences.

With HoloLens, we are committed to providing the development community with the best experience possible. In order to help get developers started creating experiences for HoloLens, we’ve provided a number of great resources. First of all, there is a complete set of documentation provided to developers both by the people who have created the platform and by the people who have been building holographic experiences. We want to share all of our holographic knowledge with developers so they can start bringing their holographic dreams to reality as easily as possible. We have also provided a host of tutorial videos to help people along. All of the documentation and videos can be found at dev.windows.com/holographic.

 

 

MicrosoftHololensDevelopmentKit2-March2016

 

 

 
 

My thanks to Mary Grush at Campus Technology for her continued work in bringing relevant topics and discussions to light — so that our institutions of higher education will continue delivering on their missions well into the future. By doing so, learners will be able to continue to partake of the benefits of attending such institutions. But in order to do so, we must adapt, be responsive, and be willing to experiment. Towards that end, this Q&A with Mary relays some of my thoughts on the need to move more towards a team-based approach.

When you think about it, we need teams whether we’re talking about online learning, hybrid learning or face-to-face learning. In fact, I just came back from an excellent Next Generation Learning Space Conference and it was never so evident to me that you need a team of specialists to design the Next Generation Learning Space and to design/implement pedagogies that take advantage of the new affordances being offered by active learning environments.

 

DanielSChristian-CampusTechologyMagazine-2-24-15

 

DanielSChristian-CampusTechologyMagazine2-2-24-15

 

 

 

Check out this video! Incredible! — from Front Pictures; a great example of pushing the envelop and refusing to accept that something can’t be done

 

MMRenaissance-Aug2014

 

 

Multimedia Renaissance by Front Pictures — blog.frontpictures.com

 

Front_Pictures_Art_Mall_realtime_preziv_002

 

Does Studying Fine Art = Unemployment? Introducing LinkedIn’s Field of Study Explorer — from LinkedIn.com by Kathy Hwang

Excerpt:

[On July 28, 2014], we are pleased to announce a new product – Field of Study Explorer – designed to help students like Candice explore the wide range of careers LinkedIn members have pursued based on what they studied in school.

So let’s explore the validity of this assumption: studying fine art = unemployment by looking at the careers of members who studied Fine & Studio Arts at Universities around the world. Are they all starving artists who live in their parents’ basements?

 

 

LinkedInDotCom-July2014-FieldofStudyExplorer

 

 

Also see:

The New Rankings? — from insidehighered.com by Charlie Tyson

Excerpt:

Who majored in Slovak language and literature? At least 14 IBM employees, according to LinkedIn.

Late last month LinkedIn unveiled a “field of study explorer.” Enter a field of study – even one as obscure in the U.S. as Slovak – and you’ll see which companies Slovak majors on LinkedIn work for, which fields they work in and where they went to college. You can also search by college, by industry and by location. You can winnow down, if you desire, to find the employee who majored in Slovak at the Open University and worked in Britain after graduation.

 

 

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