The Evolution of Transmedia Storytelling
These videos capture a discussion between Frank Rose, Author of “The Art of Immersion” (and a contributing Editor at Wired) and Jeff Gomez, President and CEO of Starlight Runner Entertainment at Ad Age’s “Creativity and Technology” (CaT) Conference in NYC June 9th, 2011.

  1. The Evolution of Transmedia Storytelling (Part 1 of 3) (5 min introduction)
  2. The Evolution of Transmedia Storytelling (Part 2 of 3) (15 min)
  3. The Evolution of Transmedia Storytelling (Part 3 of 3) (14.5 min)

 

Instructional Design for Simulations — from the University of Central Florida

Training and educational programs are now incorporating stand-alone and PC-based simulations and instructional (video) games to enhance human performance. The result has been a growing demand for simulation, game-based training, and instructional systems in corporate, government, and education sectors. The Graduate Certificate in Instructional Design for Simulations takes an interdisciplinary approach to prepare educators, instructional designers, human resource personnel, and training specialists in corporate, industry, and educational settings. Students will acquire the skills to successfully work with engineers, graphic artists, computer programmers, and game developers to design training and instructional systems, focusing on the pedagogical aspects of stand-alone and PC-based desktop training and educational simulations and games. To learn more, visit the Instructional Technology website at: http://education.ucf.edu/insttech.

Required Courses: 15 Total Credit Hours
Courses are available both in Web-based and mixed mode (reduced seat time) formats. This program may be completed entirely online.

EME 6613 Instructional System Design
EME 6601 Instructional Simulation Design for Training and Education
EME 6614 Instructional Game Design for Training and Education
IDS5717C Introduction to Modeling and Simulation
DIG 6432 Transmedia Story Creation

For information contact:
Atsusi Hirumi, Ph.D., Associate Professor
College of Education…

Apple’s new video regarding their iOS 5 operating system

 

Apple's video regarding their new iOS5

 

Apple's video regarding their new iOS5

 

From DSC:
I have it that these technologies will be used for educationally-related purposes/materials as well; including digital storytelling, transmedia storytelling, transmedia-based interactive/participative educational materials and more.

 

From DSC:
First, a word of caution. Due to the content of some of the stations available herein, I would recommend that only those people who are 18 or older visit this site.

 

 

WorldTV.com

Stop the presses: Students dive head first into Editorial for the iPad — from blogs.artcenter.edu/dottedline by Mike Winder

 

Excerpt:

Sensing a shift in the industry, Nik Hafermaas, Chair of Art Center’s Graphic Design Department, sat down with instructor Carla Barr to discuss the possibility of creating an iPad design class. Barr, who has taught Editorial Design extensively, saw an opportunity to bring her area of expertise and this new technology together and suggested creating an iPad Editorial class.

“Students a few years ago had very mixed feelings towards interactive media,” says Nik Hafermaas, who thinks this class, along with classes like MediaTecture and this coming term’s augmented reality studio—sponsored by LAYAR and co-taught by writer Bruce Sterling—fall into the burgeoning arena of transmedia design and are important steps for where Art Center students needs to be headed conceptually. “Now students are aware of the ubiquitous nature of these tools,” he says. “They’re starting to enjoy using them, and see that somebody needs to design the content.”

The experimental class—whose test run took place last term and which is being offered again Summer Term—attracted the attention of two education specialists from Apple, one who visited the class and another, according to Barr, who said there was no other class he knew of focusing on editorial for the iPad.

We recently chatted with iPad Editorial instructor Barr and two students  who took the class, Graphic Design majors Megan Potter (who graduated last month) and Jinsub Shin about their experience and digital publications.

MyTVBuddy kicks off as the first pan-European Social TV app on iPad — from appmarket.tv (emphasis DSC)

Excerpt:

Today E-ZONE unveiled its iPad app MyTVBuddy claiming it takes Social TV to the next level of exploration, interaction, engagement and participation by letting users check in to TV programs, watch videos, post messages on Facebook, share Twitter messages, participate in conversations  and see where other users are located. MyTVBuddy kicks off with a special launch edition of Eurovision 2011.

MyTVBuddy comes with a solution for turning TV viewing into a social experience by using mobile devices such as the iPad. According to a recent study from Yahoo, nearly 90 percent of people watching television are using a mobile device at the same time. Be it Twitter, Facebook, email or instant messaging, they are doing more than just watching.

 

From DSC:
TV and entertainment coming up to bat — with learning-related applications on deck!   🙂

 

Also see:

 

 

Addendum on 5/11/11:

Bertelsmann acquires digital media agency Smashing Ideas for Random House, Inc. — from Smashing Ideas (emphasis DSC)

(New York, May 4, 2011)—Bertelsmann AG has acquired cutting-edge digital media agency Smashing Ideas, Inc. for its Random House, Inc. division, the world’s largest English-language trade book publisher. The purchase was announced today by Markus Dohle, Chairman and CEO of Random House and Member of the Executive Board of Bertelsmann AG, and Stephen Jackson, President and CEO of Smashing Ideas, Inc.

The acquisition adds significantly to the set of Random House capabilities and further signals the intention of Random House and its parent company to be leaders in digital content creation, and demonstrates their commitment to expanding revenues from mobile and interactive online products and services.


TV 3.0

 

Also see:


 

Also see:

 

From DSC:
Check out the topics:

  • Pay-TV in the Connected World
  • Making Apps Part of the TV Experience
  • Meeting Higher Quality Expectations
  • Connecting Broadcasters and Audiences
  • Making Subscription TV Work on Multiple Screens
  • Content Discovery Becomes Business Critical
  • The Impact of Connected TV Standards
  • CE Strategies Including Co-Opetition
  • What Connected TV Means For IPTV

 

 

A hugely powerful vision: A potent addition to our learning ecosystems of the future

 

Daniel Christian:
A Vision of Our Future Learning Ecosystems


In the near future, as the computer, the television, the telephone (and more) continues to converge, we will most likely enjoy even more powerful capabilities to conveniently create and share our content as well as participate in a global learning ecosystem — whether that be from within our homes and/or from within our schools, colleges, universities and businesses throughout the world.

We will be teachers and students at the same time — even within the same hour — with online-based learning exchanges taking place all over the virtual and physical world.  Subject Matter Experts (SME’s) — in the form of online-based tutors, instructors, teachers, and professors — will be available on demand. Even more powerful/accurate/helpful learning engines will be involved behind the scenes in delivering up personalized, customized learning — available 24x7x365.  Cloud-based learner profiles may enter the equation as well.

The chances for creativity,  innovation, and entrepreneurship that are coming will be mind-blowing! What employers will be looking for — and where they can look for it — may change as well.

What we know today as the “television” will most likely play a significant role in this learning ecosystem of the future. But it won’t be like the TV we’ve come to know. It will be much more interactive and will be aware of who is using it — and what that person is interested in learning about. Technologies/applications like Apple’s AirPlay will become more standard, allowing a person to move from device to device without missing a  beat. Transmedia storytellers will thrive in this environment!

Much of the professionally done content will be created by teams of specialists, including the publishers of educational content, and the in-house teams of specialists within colleges, universities, and corporations around the globe. Perhaps consortiums of colleges/universities will each contribute some of the content — more readily accepting previous coursework that was delivered via their consortium’s membership.

An additional thought regarding higher education and K-12 and their Smart Classrooms/Spaces:
For input devices…
The “chalkboards” of the future may be transparent, or they may be on top of a drawing board-sized table or they may be tablet-based. But whatever form they take and whatever is displayed upon them, the ability to annotate will be there; with the resulting graphics saved and instantly distributed. (Eventually, we may get to voice-controlled Smart Classrooms, but we have a ways to go in that area…)

Below are some of the graphics that capture a bit of what I’m seeing in my mind…and in our futures.

Alternatively available as a PowerPoint Presentation (audio forthcoming in a future version)

 



 

 

 

 

 

 

 

 

 

 

 

 

— from Daniel S. Christian | April 2011

See also:

Addendum on 4-14-11:

 

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