A school bus, virtual reality, & an out-of-this-world journey — from goodmenproject.com
“Field Trip To Mars” is the barrier-shattering outcome of an ambitious mission to give a busload of people the same, Virtual Reality experience – going to Mars.

Excerpt:

Inspiration was Lockheed‘s goal when it asked its creative resources, led by McCann, to create the world’s first mobile group Virtual Reality experience. As one creator notes, VR now is essentially a private, isolating experience. But wouldn’t it be cool to give a busload of people the same, simultaneous VR experience? And then – just to make it really challenging – put the whole thing on wheels?

“Field Trip To Mars” is the barrier-shattering outcome of this ambitious mission.

 

From DSC:
This is incredible! Very well done. The visual experience tracks the corresponding speeds of the bus and even turns of the bus.

 

 

 

lockheed-fieldtriptomarsfall2016

 

 

Ed Dept. Launches $680,000 Augmented and Virtual Reality Challenge — from thejournal.com by David Nagel

Excerpt:

The United States Department of Education (ED) has formally kicked off a new competition designed to encourage the development of virtual and augmented reality concepts for education.

Dubbed the EdSim Challenge, the competition is aimed squarely at developing students’ career and technical skills — it’s funded through the Carl D. Perkins Career and Technical Education Act of 2006 — and calls on developers and ed tech organizations to develop concepts for “computer-generated virtual and augmented reality educational experiences that combine existing and future technologies with skill-building content and assessment. Collaboration is encouraged among the developer community to make aspects of simulations available through open source licenses and low-cost shareable components. ED is most interested in simulations that pair the engagement of commercial games with educational content that transfers academic, technical, and employability skills.”

 

 

 

Virtual reality boosts students’ results — from raconteur.net b
Virtual and augmented reality can enable teaching and training in situations which would otherwise be too hazardous, costly or even impossible in the real world

Excerpt:

More recently, though, the concept described in Aristotle’s Nicomachean Ethics has been bolstered by further scientific evidence. Last year, a University of Chicago study found that students who physically experience scientific concepts, such as the angular momentum acting on a bicycle wheel spinning on an axel that they’re holding, understand them more deeply and also achieve significantly improved scores in tests.

 

 

 

 

 

 

 

Virtual and augmented reality are shaking up sectors — from raconteur.net by Sophie Charara
Both virtual and augmented reality have huge potential to leap from visual entertainment to transform the industrial and service sectors

 

 

 

 

Microsoft’s HoloLens could power tanks on a battlefield — from theverge.com by Tom Warren

Excerpt:

Microsoft might not have envisioned its HoloLens headset as a war helmet, but that’s not stopping Ukrainian company LimpidArmor from experimenting. Defence Blog reports that LimpidArmor has started testing military equipment that includes a helmet with Microsoft’s HoloLens headset integrated into it.

The helmet is designed for tank commanders to use alongside a Circular Review System (CRS) of cameras located on the sides of armored vehicles. Microsoft’s HoloLens gathers feeds from the cameras outside to display them in the headset as a full 360-degree view. The system even includes automatic target tracking, and the ability to highlight enemy and allied soldiers and positions.

 

 

 

Bring your VR to work — from itproportal.com by Timo Elliott, Josh Waddell 4 hours ago
With all the hype, there’s surprisingly little discussion of the latent business value which VR and AR offer.

Excerpt:

With all the hype, there’s surprisingly little discussion of the latent business value which VR and AR offer — and that’s a blind spot that companies and CIOs can’t afford to have. It hasn’t been that long since consumer demand for the iPhone and iPad forced companies, grumbling all the way, into finding business cases for them. Gartner has said that the next five to ten years will bring “transparently immersive experiences” to the workplace. They believe this will introduce “more transparency between people, businesses, and things” and help make technology “more adaptive, contextual, and fluid.”

If digitally enhanced reality generates even half as much consumer enthusiasm as smartphones and tablets, you can expect to see a new wave of consumerisation of IT as employees who have embraced VR and AR at home insist on bringing it to the workplace. This wave of consumerisation could have an even greater impact than the last one. Rather than risk being blindsided for a second time, organisations would be well advised to take a proactive approach and be ready with potential business uses for VR and AR technologies by the time they invade the enterprise.

 

In Gartner’s latest emerging technologies hype cycle, Virtual Reality is already on the Slope of Enlightenment, with Augmented Reality following closely.

 

 

 

VR’s higher-ed adoption starts with student creation — from edsurge.com by George Lorenzo

Excerpt:

One place where students are literally immersed in VR is at Carnegie Mellon University’s Entertainment Technology Center (ETC). ETC offers a two-year Master of Entertainment Technology program (MET) launched in 1998 and cofounded by the late Randy Pausch, author of “The Last Lecture.”

MET starts with an intense boot camp called the “immersion semester” in which students take a Building Virtual Worlds (BVW) course, a leadership course, along with courses in improvisational acting, and visual storytelling. Pioneered by Pausch, BVW challenges students in small teams to create virtual reality worlds quickly over a period of two weeks, culminating in a presentation festival every December.

 

 

Apple patents augmented reality mapping system for iPhone — from appleinsider.com by Mikey Campbell
Apple on Tuesday was granted a patent detailing an augmented reality mapping system that harnesses iPhone hardware to overlay visual enhancements onto live video, lending credence to recent rumors suggesting the company plans to implement an iOS-based AR strategy in the near future.

 

 

A bug in the matrix: virtual reality will change our lives. But will it also harm us? — from theguardian.stfi.re
Prejudice, harassment and hate speech have crept from the real world into the digital realm. For virtual reality to succeed, it will have to tackle this from the start

 

 

 

The latest Disney Research innovation lets you feel the rain in virtual reality — from haptic.al by Deniz Ergurel

Excerpt:

Virtual reality is a combination of life-like images, effects and sounds that creates an imaginary world in front of our eyes.

But what if we could also imitate more complex sensations like the feeling of falling rain, a beating heart or a cat walking? What if we could distinguish, between a light sprinkle and a heavy downpour in a virtual experience?

Disney Research?—?a network of research laboratories supporting The Walt Disney Company, has announced the development of a 360-degree virtual reality application offering a library of feel effects and full body sensations.

 

 

Relive unforgettable moments in history through Timelooper APP. | Virtual reality on your smartphone.

 

timelooper-nov2016

 

 

Literature class meets virtual reality — from blog.cospaces.io by Susanne Krause
Not every student finds it easy to let a novel come to life in their imagination. Could virtual reality help? Tiffany Capers gave it a try: She let her 7th graders build settings from Lois Lowry’s “The Giver” with CoSpaces and explore them in virtual reality. And: they loved it.

 

 

 

 

learningvocabinvr-nov2016

 

 

 

James Bay students learn Cree syllabics in virtual reality — from cbc.ca by Celina Wapachee and Jaime Little
New program teaches syllabics inside immersive world, with friendly dogs and archery

 

 

 

VRMark will tell you if your PC is ready for Virtual Reality — from engadget.com by Sean Buckley
Benchmark before you buy.

 

 

Forbidden City Brings Archaeology to Life With Virtual Reality — from wsj.com

 

 

holo.study

hololensdemos-nov2016

 

 

Will virtual reality change the way I see history? — from bbc.co.uk

 

 

 

Scientists can now explore cells in virtual reality — from mashable.com by Ariel Bogle

Excerpt:

After generations of peering into a microscope to examine cells, scientists could simply stroll straight through one.

Calling his project the “stuff of science fiction,” director of the 3D Visualisation Aesthetics Lab at the University of New South Wales (UNSW) John McGhee is letting people come face-to-face with a breast cancer cell.

 

 

 

 

Can Virtual Reality Make Us Care More? — from huffingtonpost.co.uk by Alex Handy

Excerpt:

In contrast, VR has been described as the “ultimate empathy machine.” It gives us a way to virtually put us in someone else’s shoes and experience the world the way they do.

 

 

 

Stanford researchers release virtual reality simulation that transports users to ocean of the future — from news.stanford.edu by Rob Jordan
Free science education software, available to anyone with virtual reality gear, holds promise for spreading awareness and inspiring action on the pressing issue of ocean acidification.

 

 

 

 

The High-end VR Room of the Future Looks Like This — from uploadvr.com by Sarah Downey

Excerpt:

This isn’t meant to be an exhaustive list, but if I missed something major, please tell me and I’ll add it. Also, please reach out if you’re working on anything cool in this space à sarah(at)accomplice(dot)co.

Hand and finger tracking, gesture interfaces, and grip simulation:

AR and VR viewers:

Omnidirectional treadmills:

Haptic feedback bodysuits:

Brain-computer interfaces:

Neural plugins:

  • The Matrix (film)
  • Sword Art Online (TV show)
  • Neuromancer (novel)
  • Total Recall (film)
  • Avatar (film)

3D tracking, capture, and/or rendering:

Eye tracking:

 VR audio:

Scent creation:

 

 

 

Some reflections/resources on today’s announcements from Apple

tv-app-apple-10-27-16

 

tv-app2-apple-10-27-16

From DSC:
How long before recommendation engines like this can be filtered/focused down to just display apps, channels, etc. that are educational and/or training related (i.e., a recommendation engine to suggest personalized/customized playlists for learning)?

That is, in the future, will we have personalized/customized playlists for learning on our Apple TVs — as well as on our mobile devices — with the assessment results of our taking the module(s) or course(s) being sent in to:

  • A credentials database on LinkedIn (via blockchain)
    and/or
  • A credentials database at the college(s) or university(ies) that we’re signed up with for lifelong learning (via blockchain)
    and/or
  • To update our cloud-based learning profiles — which can then feed a variety of HR-related systems used to find talent? (via blockchain)

Will participants in MOOCs, virtual K-12 schools, homeschoolers, and more take advantage of learning from home?

Will solid ROI’s from having thousands of participants paying a smaller amount (to take your course virtually) enable higher production values?

Will bots and/or human tutors be instantly accessible from our couches?

Will we be able to meet virtually via our TVs and share our computing devices?

 

bigscreen_rocket_league

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 


Other items on today’s announcements:


 

 

macbookpro-10-27-16

 

 

All the big announcements from Apple’s Mac event — from amp.imore.com by Joseph Keller

  • MacBook Pro
  • Final Cut Pro X
  • Apple TV > new “TV” app
  • Touch Bar

 

Apple is finally unifying the TV streaming experience with new app — from techradar.com by Nick Pino

 

 

How to migrate your old Mac’s data to your new Mac — from amp.imore.com by Lory Gil

 

 

MacBook Pro FAQ: Everything you need to know about Apple’s new laptops — from amp.imore.com by Serenity Caldwell

 

 

Accessibility FAQ: Everything you need to know about Apple’s new accessibility portal — from imore.com by Daniel Bader

 

 

Apple’s New MacBook Pro Has a ‘Touch Bar’ on the Keyboard — from wired.com by Brian Barrett

 

 

Apple’s New TV App Won’t Have Netflix or Amazon Video — from wired.com by Brian Barrett

 

 

 

 

Apple 5th Gen TV To Come With Major Software Updates; Release Date Likely In 2017 — from mobilenapps.com

 

 

 

 
 

iphoneplus-2cams

From Apple:

iPhone 7 Plus doesn’t have just one entirely new camera system — it has two. The same 12MP wide-angle camera that’s on iPhone 7 works with a 12MP telephoto camera that can get even closer. That means you can get higher-quality zoom from farther away. And with an all-new depth-of-field effect (coming soon), portrait shots will look better than ever. Say hello to the world’s best photo op.

Depth-of-field effect.
Depth of field allows you to keep faces sharp while creating a blurred effect in the background. When you take a shot with iPhone 7 Plus, the dual-camera system uses both cameras and advanced machine learning to make your subject sharp while creating the same out-of-focus blur in the background — known as the bokeh effect — previously reserved for DSLR cameras. So no matter what’s behind your subject, it’s easy to create a great portrait.

 

 

Dual camera smartphones – the missing link that will bring augmented reality into the mainstream — from theconversation.com

Excerpt:

Smartphones boasting “dual cameras” are becoming more common, and news that they will feature on the just-announced iPhone 7 Plus indicates the arrival into the mainstream. But while dual cameras may stem from efforts to improve picture quality, it has the potential to lead us down much more interesting paths: the real story may be that Apple is using dual cameras to position itself for the augmented reality world ushered in by the Pokemon Go phenomenon.

The iPhone uses machine learning algorithms to scan objects within a scene, building up a real-time 3D depth map of the terrain and objects. Currently, the iPhone uses this to separate the background from the foreground in order to selectively focus on foreground objects. This effect of blurring out background details, known as bokeh, is a feature of DLSRs and not readily available on smaller cameras such as those in smartphones. The depth map allows the iPhone to simulate a variable aperture which provides the ability to display areas of the image out of focus. While an enviable addition for smartphone camera users, this is a gimmick compared to what the depth map can really do.

 

What Apple has is the first step toward a device like Microsoft’s HoloLens, an augmented reality head-mounted display currently in development.

Software that provides similar analysis of people’s poses and location within a scene for dual camera smartphones would provide a virtual window onto the real world. Using hand gesture recognition, users could naturally interact with a mixed reality world, with the phone’s accelerometer and GPS data detecting and driving changes to how that world is presented and updated.

 

 

Apple has not arrived here by accident. In addition to acquiring Linx, Apple also purchased augmented reality pioneer Metaio in 2015, suggesting a game plan to develop a mixed reality platform.

 

 

 

Dual camera smartphones: here’s why you should want one — from t3.com by Joseph Carey
The iPhone 7 Plus is meant to feature dual cameras, but why are two cameras better than one?

Excerpt:

One sensor for the main image and one for the detail – dual cameras never usually have two of the same sensor.

 

 

 

 

 

 

Imagination in the Augmented-Reality Age — from theatlantic.com by Georgia Perry
Pokémon Go may have reached the zenith of its popularity, but the game has far-reaching implications for the future of play.

Excerpt:

For young people today, however, it’s a different story. “They hardly play. If they do play it’s some TV script. Very prescribed,” Levin said. “Even if they have friends over, it’s often playing video games.”

That was before Pokémon Go, though.

The augmented-reality (AR) game that—since its release on July 6, attracted 21 million users and became one of the most successful mobile apps ever—has been praised for promoting exercise, facilitating social interactions, sparking new interest in local landmarks, and more. Education writers and experts have weighed in on its implications for teaching kids everything from social skills to geography to the point that such coverage has become cliché. And while it seems clear at this point that the game is a fad that has peaked—it’s been losing active players for over a week—one of the game’s biggest triumphs has, arguably, been the hope it’s generated about the future of play. While electronic games have traditionally caused kids to retreat to couches, here is one that did precisely the opposite.

 

 

What Pokémon Go is, however, is one of the first iterations of what will undeniably be many more AR games. If done right, some say the technology Go introduced to the world could bring back the kind of outdoor, creative, and social forms of play that used to be the mainstay of childhood. Augmented reality, it stands to reason, could revitalize the role of imagination in kids’ learning and development.

 

 

 

How might these enhancements to Siri and tvOS 10 impact education/training/learning-related offerings & applications? [Christian]

From DSC:
I read the article mentioned below.  It made me wonder how 3 of the 4 main highlights that Fred mentioned (that are coming to Siri with tvOS 10) might impact education/training/learning-related applications and offerings made possible via tvOS & Apple TV:

  1. Live broadcasts
  2. Topic-based searches
  3. The ability to search YouTube via Siri

The article prompted me to wonder:

  • Will educators and trainers be able to offer live lectures and training (globally) that can be recorded and later searched via Siri? 
  • What if second screen devices could help learners collaborate and participate in active learning while watching what’s being presented on the main display/”TV?”
  • What if learning taken this way could be recorded on one’s web-based profile, a profile that is based upon blockchain-based technologies and maintained via appropriate/proven organizations of learning? (A profile that’s optionally made available to services from Microsoft/LinkedIn.com/Lynda.com and/or to a service based upon IBM’s Watson, and/or to some other online-based marketplace/exchange for matching open jobs to potential employees.)
  • Or what if you could earn a badge or prove a competency via this manner?

Hmmm…things could get very interesting…and very powerful.

More choice. More control. Over one’s entire lifetime.

Heutagogy on steroids.

Micro-learning.

Perhaps this is a piece of the future for MOOCs…

 

MoreChoiceMoreControl-DSC

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

StreamsOfContent-DSC

 

 


 

Apple TV gets new Siri features in tvOS 10 — from iphonefaq.org by Fred Straker

Excerpt:

The forthcoming update to Apple TV continues to bring fresh surprises for owners of Apple’s set top box. Many improvements are coming to tvOS 10, including single-sign-on support and an upgrade to Siri’s capabilities. Siri has already opened new doors thanks to the bundled Siri Remote, which simplifies many functions on the Apple TV interface. Four main highlights are coming to Siri with tvOS 10, which is expected to launch this fall.

 


 

Addendum on 7/17/16:

CBS News Launches New Apple TV App Designed Exclusively for tvOS — from macrumors.com

Excerpt:

CBS today announced the launch of an all-new Apple TV app that will center around the network’s always-on, 24-hour “CBSN” streaming network and has been designed exclusively for tvOS. In addition to the live stream of CBSN, the app curates news stories and video playlists for each user based on previously watched videos.

The new app will also take advantage of the 4th generation Apple TV’s deep Siri integration, allowing users to tell Apple’s personal assistant that they want to “Watch CBS News” to immediately start a full-screen broadcast of CBSN. While the stream is playing, users can interact with other parts of the app to browse related videos, bookmark some to watch later, and begin subscribing to specific playlists and topics.

 

 

 

 

WWDC-2016-Apple

 

Keynote address:

keynoteaddress-wwdc-2016

From Apple:

 

 

These are Apple’s big announcements from WWDC 2016 — from imore.com by Joseph Keller

Excerpt:

Apple made several interesting announcements today during its WWDC 2016 keynote. Here are the major announcements from the event.

  • iOS 10 — the big focus with this release is on Siri.
  • macOS Sierra — The next version of Apple’s operating system for desktops and laptops is dropping the ‘X’, opting instead for the new ‘macOS’ branding. With macOS, Siri makes its debut on Apple’s traditional computers for the first time.
  • watchOS
  • tvOS — The next major version of the Apple TV’s software will offer single sign-on for cable logins, along with its own dark mode. There will also be a number of Siri enhancements, as well as improvements for watching live TV.

 

 

Highlights from Apple’s WWDC 2016 Keynote — from fastcompany.com
From Messages to Music, and Siri to Apple Pay on the web, here are the most important announcements from Apple’s event today.

 

 

Apple launches Swift Playgrounds for iPad to teach kids to code — from techcrunch.com by Frederic Lardinois

Excerpt:

Apple today announced Swift Playgrounds for the iPad, a new project that aims to teach kids to code in Swift.

When you first open it, Swift Playground presents you with a number of basic coding lessons, as well as challenges. The interface looks somewhat akin to Codecademy, but it’s far more graphical and playful, which makes sense, given that the target audience is kids. Most of the projects seem to involve games and fun little animations to keep kids motivated.

To make coding on the iPad a bit easier, Apple is using a special keyboard with a number of shortcuts and other features that will make it easier to enter code.

Also see:

SwiftPlaygroundsFromApple-6-13-16

 

 

What’s new in iOS 10: Siri and Maps open to developers, machine learning and more — from arc.applause.com

Excerpts:

The biggest news for Siri from the WWDC keynote: Apple’s assistant is now open to third party developers.

Apple is now opening Siri to all of those potential interactions for developers through SiriKit. Siri will be able to access messaging, photos, search, ride booking through Uber or Lyft etc., payments, health and fitness and so forth. Siri will also be incorporated into Apple CarPlay apps to make it easier to interact with the assistant while driving.

 

 

Photos is getting a machine learning boost and automatic ‘Memories’ albums — from imore.com by Dan Thorp-Lancaster

Excerpt:

Speaking at WWDC 2016, Apple announced that it is bringing the power of machine learning to the Photos app in iOS 10. With machine learning, the Photos app will include object and scene recognition thanks to what Apple calls “Advanced Computer Vision.” For example, the app will be able to automatically pick out specific animal, features and more. Facial recognition is also available, all done locally on the iPhone with automatic people albums.

 

 

Home is a new way to control all of your HomeKit-enabled accessories — from imore.com by Jared DiPane

Excerpt:

Apple has announced its newest and easiest way to control any and all HomeKit accessories that you may have in your house: Home. With Home, you’ll be able to control all of your accessories, including Air Conditioners, cameras, door locks and other new categories. 3D Touch will be able to give you deeper controls at just a press, and notifications from these will also have 3D Touch functionality as well.

 

 

Here’s what Apple is bringing to the Apple TV — from fastcompany.com
tvOS is taking a step forward with updates to Siri, and new features such as single sign on, dark mode, and more.

 

NumbertvOS-Apps-6000

Excerpt:

Less than nine months after the first version of tvOS, there are now over 6,000 native apps for the Apple TV. Of those apps, 1,300 are for streaming video. Popular over-the-top Internet television service Sling TV arrives on the Apple TV today. Live Fox Sports Go streaming will come this summer. Speaking of apps: Apple is introducing a new Apple TV Remote app for iOS that allows people to navigate tvOS using Siri from their iPhone and iPad.

Download apps on iPhone and get them on Apple TV
Now when you download an app on your iPad or iPhone, if there is an Apple TV version of the app, it will download to your Apple TV automatically.

 

 

tvOS 10 FAQ: Everything you need to know! — from imore.com by Lory Gil Mo

 

 

Apple iOS 10 “Memories” turns old photos into editable mini-movies — from techcrunch.com by Josh Constine
Using local, on-device facial recognition and AI detection of what’s in your images, it can combine photos and videos into themed mini-movies complete with transitions and a soundtrack.

 

 

Apple announces iOS 10 — from techcrunch.com

 

 

Apple launches iMessage Apps so third-party devs can join your convos — from techcrunch.com by Jordan Crook

 

 

Don’t brick your iPhone, iPad, Mac, or Apple Watch by installing developer betas — from imore.com by Serenity Caldwell

Excerpt:

As a reminder: You shouldn’t install developer betas on your primary devices if you want them to work.

This is our yearly reminder, folks: Unless you’re a developer with a secondary iPhone or Mac, we strongly, strongly urge you to consider not installing developer betas on your devices.

It’s not because we don’t want you to have fun: iOS 10, watchOS, tvOS, and macOS have some phenomenal features coming this Fall. But they’re beta seeds for a reason: These features are not fully baked, may crash at will, and probably will slow down or crash your third-party applications.

 

 

You already have the ultimate Apple TV remote, and it’s in your pocket — from techradar.com by Jon Porter

 

 

Apple quietly outs ‘next-generation’ file system destined for full product lineup — from imore.com by Dan Thorp-Lancaster

 

 

watchOS 3 FAQ: Everything you need to know — from imore.com by Mikah Sargent

 

 


 

Addendum on 6/15/16:

 

Will “class be in session” soon on tools like Prysm & Bluescape? If so, there will be some serious global interaction, collaboration, & participation here! [Christian]

From DSC:
Below are some questions and thoughts that are going through my mind:

  • Will “class be in session” soon on tools like Prysm & Bluescape?
  • Will this type of setup be the next platform that we’ll use to meet our need to be lifelong learners? That is, will what we know of today as Learning Management Systems (LMS) and Content Management Systems (CMS) morph into this type of setup?
  • Via platforms/operating systems like tvOS, will our connected TVs turn into much more collaborative devices, allowing us to contribute content with learners from all over the globe?
  • Prysm is already available on mobile devices and what we consider a television continues to morph
  • Will second and third screens be used in such setups? What functionality will be assigned to the main/larger screens? To the mobile devices?
  • Will colleges and universities innovate into such setups?  Or will organizations like LinkedIn.com/Lynda.com lead in this space? Or will it be a bit of both?
  • How will training, learning and development groups leverage these tools/technologies?
  • Are there some opportunities for homeschoolers here?

Along these lines, are are some videos/images/links for you:

 

 

PrysmVisualWorkspace-June2016

 

PrysmVisualWorkspace2-June2016

 

BlueScape-2016

 

BlueScape-2015

 

 



 

 

DSC-LyndaDotComOnAppleTV-June2016

 

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 



 

Also see:

kitchenstories-AppleTV-May2016

 

 

 

 


 

Also see:

 


Prysm Adds Enterprise-Wide Collaboration with Microsoft Applications — from ravepubs.com by Gary Kayye

Excerpt:

To enhance the Prysm Visual Workplace, Prysm today announced an integration with Microsoft OneDrive for Business and Office 365. Using the OneDrive for Business API from Microsoft, Prysm has made it easy for customers to connect Prysm to their existing OneDrive for Business environments to make it a seamless experience for end users to access, search for, and sync with content from OneDrive for Business. Within a Prysm Visual Workplace project, users may now access, work within and download content from Office 365 using Prysm’s built-in web capabilities.

 


 

 

 

MaryMeeker2016-Cover

MaryMeeker2016-Outline

 

The 2016 edition of Mary Meeker’s annual Internet Trends report covers today’s Internet growth and an in-depth look at the following:

  • Global Internet users have surpassed 3B; India has supplanted the US as the world’s second-largest Internet market.
  • Internet user growth remains consistent (led by acceleration in India), while smartphone user and shipment growth have slowed.
  • In the face of a slowing global economy, key macro growth drivers from the past 2 decades are less certain.
  • Internet advertising (particularly via mobile) continues to grow, but so does ad-blocking, pushing the envelope on development of more innovative ad formats.
  • New online-first brands have rapidly grown in popularity for the millennial generation with their focus on omni-channel and personalized distribution strategies.
  • In communication, video and images shared are growing as a means of storytelling; creators, consumers, and advertisers are taking part.
  • Messaging has evolved from simple, expressive conversation to business-focused use cases, with Asian platforms often leading the way.
  • More efficient and often more convenient than typing, voice-based interfaces are ramping quickly and creating a new paradigm for human-computer interaction.
  • Transportation is being re-imagined, as the rise of car computerization, autonomous driving, and sharing transform our understanding of mobility.
  • Looking to China, Internet leadership continues, as the country boasts global innovation powerhouses in e-commerce, messaging, travel, financial services, and on-demand transportation.
  • The proliferation of data generated by a multitude of devices has fostered tremendous business opportunity, but privacy concerns abound.

 

 

@ 277MM Users…India passed USA to become #2 global user market behind China

 

 

Global GDP growth slowing = Growth in 6 of last 8 years @ below 20-year average

 

 

Total global debt loads over 2 decades = High & rising faster than GDP

 

 

MaryMeeker2016-3

From DSC:
Looking at this graphic — with Gen Z using 5 screens at once — it’s unlikely that faculty members will be able to stop students from bringing and using their screens/devices.  It might be better to ride the wave and use technologies in class, rather than try to halt the wave.

 

 

MaryMeeker2016-4

 

 

MaryMeeker2016-5

 

Ways for businesses to contact Millennials = Social media & chat…worst way = telephone

 

 

MaryMeeker2016-6

 

appPicker

Per Ivan Kreimer, “every day we feature the top 100 educational apps for iPhone and iPad, and also review many individual apps for teachers and students.”

 

AppPicker-May2016-EducationTop

 

AppPicker-May2016

 
© 2016 Learning Ecosystems