Microsoft’s AI-powered Sketch2Code builds websites and apps from drawings — from by Bobby Hellard
Microsoft Released on GitHub, Microsoft’s AI-powered developer tool can shave hours off web and app building


Microsoft has developed an AI-powered web design tool capable of turning sketches of websites into functional HTML code.

Called Sketch2Code, Microsoft AI’s senior product manager Tara Shankar Jana explained that the tool aims to “empower every developer and every organisation to do more with AI”. It was born out of the “intrinsic” problem of sending a picture of a wireframe or app designs from whiteboard or paper to a designer to create HTML prototypes.






Is There an Uncrossable Chasm Between Research and the Classroom? Part 2 — from by Cathie Norris, Elliot Soloway
HTML5 is the bridge!

Excerpts (emphasis DSC):

The bridge between what researchers have been saying about learning & what teachers and students do in a classroom is spelled HTML5.
Do we hear a “HUH?” Okay, buckle up. Here goes…

Put another way: When curricular resources are implemented in HTML5 (or its derivatives), the dream of BYOD is no longer a dream: Students can bring virtually any computer device into the classroom and a teacher can count on the fact that the learning activity for today’s lesson will be executable on all of those devices.

Yes, HTML5 is that big a deal. Why? Because it has come along at just the right time. Curriculum and pedagogy are changing; new curricular materials are being developed that meet CCSS and NGSS. If those materials are developed in HTML5, then the curriculum developer and the teacher can expect those materials to work in her or his BYOD classroom or his or her iPad/Chromebook/laptop classroom. And, for the researcher, there is the opportunity to influence curriculum development and have those research-based ideas embodied in curricular resources that virtually every learner in the U.S. can use on their computing device! Holy Toledo indeed!


IRIS.TV Finds Adaptive Video Personalization Increases Consumption by 50% — from by Richard Kastelein

Excerpt (emphasis DSC):

IRIS.TV, the leading in-player video recommendation engine, reports that its programmatic video delivery technology, Adaptive StreamTM, has increased video consumption by 50% across all its clients. The results of these findings just further solidifies that consumption of online video is significantly enhanced by a personalized user experience.

By integrating Adaptive StreamTM in their video players and mobile apps, IRIS.TV’s clients are able to deliver the most relevant streams of video to their viewers, just like TV. Yet unlike TV, viewers’ feedback is captured in real-time through interactive buttons, allowing the stream to dynamically adapt to the changing preferences.




Press Release: IRIS.TV Launches Personalized End-screen for Online Video with Kaltura — from
IRIS.TV Partners with Kaltura to offer programmatic content delivery and in-player thumbnail recommendations


Los Angeles, May 4, 2015 – IRIS.TV the leading programmatic content delivery system, today announced a new dynamic, personalized end-screen plugin for Kaltura, provider of the leading video technology platform.

IRIS.TV’s new plugin for Kaltura will offer clients of both a personalized and dynamic stream of video along with a personalized end-screen framework. Publishers can now provide users with both dynamic streams of video – powered by consumption and interaction – along with thumbnail choices specific to their real-time consumption habits. This new integration supplies publishers with additional tools to deliver a more personalized viewing experience in order to maximize viewer retention and video views. The partnership is aimed to help consumers discover relevant and engaging content while viewing across all connected devices.


From DSC:
Now imagine these same concepts of providing recommendation engines and personalized/dynamic/interactive streams of content, but this time apply those same concepts to delivering personalized, digital learning playlists on topics that you want to learn about. With the pace of change and a shrinking 1/2 life for many pieces of information, this could be a powerful way to keep abreast of any given topic. Team these concepts up with the idea of learning hubs — whereby some of the content is delivered electronically and some of the content is discussed/debated in a face-to-face manner — and you have some powerful, up-to-date opportunities for lifelong learning. Web-based learner profiles and services like Stack Up could continually populate one’s resume and list of skills — available to whomever you choose to make it available to.


The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV






Along these lines, also see:

  • Nearly 1 billion TV sets Internet connected by 2020 — from

    The number of TV sets connected to the Internet will reach 965 million by 2020, up from 103 million at end-2010 and the 339 million expected at end-2014, according to a new report from Digital TV Research.Covering 51 countries, the Connected TV Forecasts report estimates that the proportion of TV sets connected to the Internet will rocket to 30.4% by 2020, up from only 4.2% at end-2010 and the 12.1% expected by end-2014. South Korea (52.7%) will have the highest proportion by 2020, followed by the UK (50.6%), Japan (48.6%) and the US (47.0%). – See more at:


  • McDonnell – HTML5 is the true Second Screen, Social TV winner — from
    After years of evolution, the W3C has finally declared the HTML5 standard complete. When Steve Jobs “declared war on Flash” he gave HTML5 a fighting chance of dominance. In parallel, businesses started to recognise the potential of Social TV or “Second Screen” behaviour to re-invigorate old media and drive revenue to newer social platforms like Twitter. The ensuing debate centred on winners and losers, but with such a diverse global broadcasting market and no social network with dominance in all countries, could the web standard be the ultimate winner? I think it already is.





7 powerful reminders to finally adopt HTML5 in corporate eLearning  — from by Alfredo Leone


Mobility, ubiquity and portability are key requirements for any type of learning as the market fully embraces to the demand of learners to access knowledge when and where is needed. Learners today expect access to relevant and useful information on various types of mobile devices connected via networks of ever cheaper and faster bandwidth.

This trend toward multi-device and multi-access learning is solidifying day after day, making responsive content design one of the most critical components of any production process for online training material. The premise today is for learning to “follow” the person and not the other way around.

In this dynamic online learning scenario, HTML5 is finally going mainstream as the leading technology to structure and present learning content online. Here are some powerful reasons to adopt HTML5 today even when legacy constrains seem to favor a “wait and see” approach:





Also see:

2015 Business eLearning Trends Infographic — from


Addendum on 4/28/15:

How soon is now for the mobile web? — from by Matt Asay


That’s one primary takeaway from VisionMobile’s “How Can HTML5 Compete With Native?” report. As report author Dimitris Michalakos concludes, “The question is no longer *whether* HTML5 can produce quality apps, but *how* easy it is to create quality web apps.” Given that “HTML5 is like driving a car without a dashboard,” the key is to deliver better dashboards, or tools, to make it easier to build great web apps.




New eBook: Mobile Learning in Context — from, Janet Clarey, & others; with thanks to Mayra Aixa Villar for this item


Mobile learning is here to stay: Why be tied to a computer when you can spend the day where you want and learn at the same time? But mLearning isn’t just eLearning on a smaller screen. It has specific demands and offers unique opportunities. Are you making the most of your mLearning? The eLearning Guild’s free eBook, Mobile Learning in Context, might inspire you to rethink your approach.

Rethink your approach
For Mobile Learning in Context, contributing editor Janet Clarey assembled a group of mobile learning thought leaders and asked for their take on the range of mLearning topics. Each of the essays will make you consider the possibilities of mobile learning in a whole new light. Among the eBook’s highlights:



Watch out for these trends in mobile learning: 2015 and beyond — from


  • Global mobile data traffic grew 69 percent in 2014 and was nearly 30 times the size of the entire global Internet in 2000
  • Mobile video traffic exceeded 50 percent of total mobile data traffic for the first time in 2012
  • Mobile network (cellular) connection speeds grew 20 percent in 2014
  • In 2014, on an average, a smart device generated 22 times more traffic than a non-smart device.

These are just some excerpts from Cisco’s Visual Networking Index: Global Mobile Data Traffic Forecast Update for 2014 to 2019, but they clearly prove a point. That, the usage of mobiles is growing faster than ever before, backed by the rolling out of quicker internet speeds and smarter phones at affordable prices.

  • The research has also made important forecasts for the next 5 years, such as:
  • The number of mobile-connected devices exceeded the world’s population in 2014.
  • 4G traffic will be more than half of the total mobile traffic by 2017.
  • Because of increased usage on smartphones, smartphones will reach three-quarters of mobile data traffic by 2019.

Now against the backdrop of such information, it is interesting to explore what role mobiles are playing in shaping up the workplace learning scenario. These trends with mobile learning are evidence to the fact that we are on the brink of a new era of learning – through the mobile device.



Learning in a Multi-device World (Infographic) — from by Pranjalee Thanekar; with thanks to Mayra Aixa Villar for this item


According to the Verto Analytics’ Device Ecosystem US 2014 report, the average number of smartphones, tablets and computers used by an average US adult is 2.8 devices. Further, consumers show an increasingly polarised preference towards a particular device and platform as technology evolves. This indicates the increasing dependency on devices, generated by the ease in switching between tasks and the leverage it provides.






The ultimate list of HTML5 eLearning authoring tools –from


In this article, you will take a look at how HTML5 may play a major role in the future of the eLearning industry, and delve into the ultimate list of HTML5 eLearning authoring tools available today. So, if you’ve been looking to make the transition to an HTML5 eLearning Authoring tool, you are in the right place!


W3C: Web Design & Applications




Web Design Groups on



Relevant hashtags on Twitter:


Top Designer Google+ Communities You Should Follow — from by Charnita Fance. Filed in Web Design.


If you are active on Google+ there are a lot of communities for web designers or UI designers to join. Google+ Communities are like online groups or forums where people can come together to talk about a common hobby, interest or career (such as Design). Only members of a given community can see your posts in their stream. As a designer, this is great because you can share your work and get feedback from thousands of other designers, for free.

In the design communities below, you’ll find lots of great information, freebies, tips and tricks, and personal design work from members. Plus, you can ask for help or offer help to others. Let’s find the perfect Google+ design community for you.


Fresh Resources for Designers and Developers — March 2014 — from


Infographic: HTML5 vs. native mobile app development [updated] — from by Dipesh Mukerji — also see his posting: Developing apps with HTML5: benefits and challenges


Responsive e-learning in a Multi-Device World — from


“Day by day, the number of devices, platforms, and browsers that need to work with your site grows. Responsive web design represents a fundamental shift in how we’ll build websites for the decade to come,” says Jeffrey Veen, CEO & Cofounder of Typekit.


New ebook all about web design for Google Glass — from by Christian Bullock


Well that was fast.

As someone who didn’t really know too many people were currently all about ensuring a site’s web design was fit for Google Glass browsing, there’s now an eBook by author Joe Casabona (known for his blog People Reacting to Glass) that’s a guide to web design for Glass.

Pretty cool idea and something I could see as being crucial when Glass launches publicly. I’m sure Glass adoption won’t be as high as tablet or smartphone adoption rates, but as we’re seeing now, it’s necessary for web designers to think of other ways people are interacting with websites aside from normal desktop or laptop computers.


 Addendums on 4/1/14:


Web Development 101: Top Web Development Languages in 2014 — from by Yoshitaka Shiotsu


When it comes to choosing the best web development language for your website, it’s important to remember that there is no single best language.

Instead, a web developer will choose the option that best suits your project, based on the specific functionality or features you want. Which programming languages are most likely to come up in conversation?

An earlier post in this series, “What is Web Development,” described the three parts of web development: client-side scripting, which is a program that runs in a user’s web browser; server-side scripting, which runs on the web server; and database technology, which manages all the information on the server that supports a website.

While there are a couple of basic languages in common use, other languages are used specifically for client-side scripting or server-side scripting.  Here is an overview of the more popular web development languages in use by the industry today.

This is only a fraction of the web development languages used by the industry today, but they are the ones you are most likely to discuss with a web developer.

Addendum on 3/21/14:


10 free HTML5 video conversion tools [Khaliq]

10 free HTML5 video conversion tools — from by Azzief Khaliq

Excerpt (emphasis DSC):

Gone are the days when having moving images on your website meant having to use GIFs or Adobe Flash. The emergence of HTML 5 and its multimedia features has allowed designers to do without Adobe Flash or heavy, slow-loading GIF animations and, instead, use the native HTML5 video player. However, HTML5 only supports a few video formats, namely OGG, WebM and MP4.

If you’re keen on using HTML5 videos on your website, the most important step is, of course, converting the video files themselves into the right format. Here are 10 free apps that will help you do just that by taking all the hassle out of the conversion process.


The connected TV landscape: Why smart TVs and streaming gadgets are conquering the living room

The connected TV landscape: Why smart TVs and streaming gadgets are conquering the living room — from by Mark Hoelzel


In the connected TV world, an app is analogous to a TV channel.


Some key points:

  • In total, there will be more than 759 million televisions connected to the Internet worldwide by 2018, more than doubling from 307.4 million at year-end 2013.
  • Globally, shipments of smart TVs will reach a tipping point in 2015, when they will overtake shipments of traditional TVs.
  • Two tendencies dominate the connected TV ecosystem: closed and open approaches.
  • Despite platform fragmentation, HTML5 offers at least a faint hope for increased unification between connected TVs, just as it does on mobile.
  • How will developers and operating system operators monetise smart TV apps? Media downloads, subscriptions and — to a much lesser degree — advertisements will drive the dollars. Smart TV platform operators have begun experimenting with ads.





From DSC:
If in a connected TV world, an app is analogous to a TV channel…then I say let’s bring on the educationally-related, interactive, multimedia-based apps!


The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV


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