From DSC:
I understand that Mr. George Lucas is going to express his generosity in donating the $4.05 billion from the sale of Lucasfilm to education.

Here’s a question/idea that I’d like to put forth to Mr. Lucas (or to the United States Department of Education, or to another interested/committed party):

Would you consider using the $4+ billion gift to build an “Online Learning Dream Team?”

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Daniel Christian -- The Online Learning Dream Team - as of November 2012

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 Original image credit (before purchased/edited by DSC)
yobro10 / 123RF Stock Photo

 

 

From DSC:
What do you think? What other “players” — technologies, vendors, skillsets, etc. — should be on this team?

  • Perhaps videography?
  • Online tutoring?
  • Student academic services?
  • Animation?
  • Digital photography?

 

Broadband, broadcast lines erode as TV shifts to a mobile, multiscreen media landscape — from by Joseph O’Halloran back from 2/11/2012

Excerpt:

[Q2 2012] research from online video firm Ooyala has confirmed the trend that viewers around the world are embracing mobile, multiscreen experiences for both long-form and short-form content.

The Ooyala Global Video Index Report for the second quarter of 2012 reveals that online video uptake may be rising across the world but that engagement patterns vary by country and region, with a number of global video hot spots. For example, in the UK the survey revealed that 15% of the total time spent watching online video occurs on mobile phones and tablets, while 11% of the total time spent watching online video in China occurs on tablets and smart phones.

From DSC:
Though this report summarizes data from Q2 2012, it shows the developing trends on some of the ways that people are using their devices (throughout the globe).  I will continue to watch this space  for what happens with learning-based applications; especially those apps using 2 screens.
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Also see:

Today: Find me a weather channel. Tomorrow: Find me a channel on how to learn algrebra. By Daniel Christian

 

Excerpt:

The voice control functions of the Easy Remote app are powered by the AT&T Watson? speech recognition technology using AT&T’s Speech API, which uses advanced natural language processing to recognize and understand spoken words. Also developed in AT&T Labs, AT&T Watson? speech recognition technology has been powering advanced speech services in the marketplace for many years and is now available for third-party developers to use in their own apps.

Also see:

 

 

IBM’s Watson expands commercial applications, aims to go mobile  — from singularityhub.com by Jason Dorrier

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From DSC:
This relates to what I was trying to get at with the posting on mobile learning.  I would add the word “Education” to the list of industries that the technologies encapsulated in Watson will impact in the future. Combine this with the convergence that’s enabling/building the Learning from the Living [Class] Room environment, and you have one heck of an individualized, data-driven, learning ecosystem that’s available 24 x 7 x 365 — throughout your lifetime!!!

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IBM Watson-Introduction and Future Applications

 

 


Also relevant here are some visions/graphics I created from 2012 and from 2008:


 

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

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Why couldn't these channels represent online-based courses/MOOCs? Daniel Christian - 10-17-12

 

 

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Tagged with:  

The power and potential of mobile learning [Christian]

The power and possibility of mobile learningas cross posted from evoLLLution.com (for LifeLong Learning)
Daniel S. Christian | October 2012

As I sat down to write about mobile learning, I struggled with narrowing down the scope of what I was going to attempt to address.  Which angle(s) should I take?

And then I reflected on my morning so far. I helped my daughter wake up to the sounds of a song coming from my iPhone.  She opened one eye, then the other, and soon, she was dancing around the room.  Success!

I then proceeded to listen to my iPhone as I drove my car into work – it gave me the energy I needed to start my internal engines.  (By the way, the idea of automobile-based technologies continues to grow, opening up further possibilities; but that’s a topic for another day.)

Then I caught up with a friend for coffee and he reached for his iPad.  He showed me an app for the local Art Prize competition that’s currently going on in our area.  He mentioned that if a person wasn’t in the immediately vicinity of the Art Prize event, that person could not vote on any of the pieces.  However, if the GPS-based coordinates were within the approved range, a person could use that app to:

  • Vote on which pieces of artwork that they liked
  • Find out where the artwork was located (at numerous locations on a map)
  • Learn more about the pieces themselves – what the pieces were made of, hear the artists’ thoughts on why they created what they created, etc.

So by the time I pulled up to my PC at 9:00am, I had already been positively impacted by mobile technology in several ways.  The common words and phrases that are often used to describe mobile learning and mobile technologies rang true and popped back into my mind: ubiquitous, always on, always connected, 24x7x365, convenient, etc.

As I enjoy peering into the future as well as pulse checking a variety of items, I would like to ask the following questions concerning the potential power and possibility of mobile learning as well as the relevant, emerging set of technologies that enable it:

  • Q:  What happens when the technologies behind IBM’s Watson and Apple’s Siri get perfected and integrated into learning-based products and services? What types of devices will be able to tap into those products and services?
    A:  IBM’s Watson beat the best human players in a game of Jeopardy and is now being used as a data analytics engine for the medical community, wading through terabytes of patient healthcare information and research data in order to determine how best to treat illnesses.  So, such technologies hold some serious promise in terms of at least addressing the lower to mid-levels of Bloom’s Taxonomy. For 2012, tablets, smart phones, laptops, notebooks would be likely candidates of accessing these types of products/services. But we are just at the embryonic stages of the Smart/Connected TV, and I have it that such a device will become an important and commonly-used mechanism for accessing such cloud-based applications and services in the future.
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  • Q: Will students of all ages have access to their own virtual tutors so to speak? From any device at any time?
    A: Yes; this is highly likely, especially given the current (and increasing) levels of investments being made in educational technology related areas.  It’s very feasible to think that Apple, IBM, Google, Microsoft, McGraw-Hill, Pearson, or some other organization with deep pockets will develop such virtual tutoring products and services.
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  • Q:  What will happen when a virtual tutor is unable to resolve or address the student’s issue to the student’s satisfaction?  Will the student be able to instantly access a human tutor – with the option of keeping the existing work/issue/problem visible to the human tutor?
    A:  Yes, again…highly likely. This will open up new opportunities for faculty members, teachers, instructors, trainers, and tutors.  Getting experience in teaching online is a solid career move at this point in history.  (Also relevant will be those people creating applications and technically supporting them. An understanding of web-based videoconferencing and collaboration tools will be helpful here.)
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  • Q:  How will the convergence of the television, the computer, and the telephone impact what can be done with learning-based applications and experiences?
    A:  We are just beginning to see the ecosystems changing and adapting to deal with the convergence of the television, the computer, and the telephone.  The Smart/Connected TV – along with “second screen” based applications – is being driven by innovations involving the entertainment, marketing, and advertising industries.  But it’s not a stretch to think that educationally-related content will be right behind such innovative solutions.
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  • Q:  How will the multiple screens phenomenon affect how content can be consumed and discussed?
    A:   I created a couple of graphics along these lines that attempt to capture a potential vision here. I call it “Learning from the Living [Class] Room,” and it continues to develop in front of our eyes. We could be watching a “lecture” on a big screen and simultaneously interacting with people throughout the world on our smaller screens.

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

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Learning from the living room -- a component of our future learning ecosystems -- by Daniel S. Christian, June 2012

  • Q:  How will mobile conferencing affect what can be achieved?
    A:  Mobile-based conferencing will provide 24x7x365 opportunities for learning – and communications – to occur.  Such technologies have applications even in more traditional face-to-face classroom settings.  For a few possibilities here, see how mobile technologies are used in this vision by Intel  as well as in this vision by Corning.

 

Great vision from Intel!

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Great vision from Corning!

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  • Q:  What sort of creative doors are opened when a story can be told across a variety of “channels” and means?  And what sorts of skill sets do we need to start building – or continue to build – in order to help students find work in these emerging fields?
    A:  Create a Google Alert on transmedia and/or transmedia-based storytelling and you will get a sense of what’s happening in this arena.  There will be huge opportunity for creative, innovative folks out there!  Being versed in new media would be a solid idea if one hopes to pursue careers in these burgeoning fields. That is, building at least a rudimentary skill set of how to creatively use text, graphics, animations, digital audio, digital video, and interactive programming to deliver and obtain information would be very beneficial here.
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  • Q:  What types of analytics will be tracked and fed into one’s cloud-based learner profile?
    A:  It will depend upon where we want such technologies to take us.  However, think about the applications and implications of this approach if a web-based profile were used to:

    • Feed a workplace-based exchange – matching buyers and sellers of services
    • Inform a learning agent on which topics/disciplines that person wants to learn more about – helping that person obtain a highly-personalized, customized, relevant, engaging, productive learning experience with a solid ROI
    • Inform a cloud-based app on what prior knowledge one has and where to begin the “next lesson”
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  • Q:  Will courses become apps?  Will what we know of TV programs become apps and, if so, how will that affect what each of us can contribute to our own communities of practice?
    A:  Just as the web has enabled individuals to deliver their own podcasts, information, etc. – essentially becoming their own radio stations to a degree – the ecosystems being built up around the Smart/Connected TVs could help each of us become our own TV station. The potential is huge in terms of further developing and sharing knowledge within communities of practice.
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  • Q:  Will educational gaming dove-tail nicely with mobile learning and emerging technologies such as augmented reality, 3D, and connected television?
    Yes, the synergies and foundational pieces are already coming into place.
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  • Q:  How will the bring-your-own-device (BYOD) situation affect what can occur in the face-to-face classroom?
    A:  Students will be able to seamlessly and efficiently contribute content to the discussions in a face-to-face classroom without breaking the flow of the classroom.  An example graphic can be found here.

 

A piece of the Next Generation Smart Classroom -- Daniel Christian -- June 2012

 

The topics and potential routes that additional articles could take are almost endless.  But I think it’s safe to say that mobile, lifelong learning is here to stay.

Listed below are some recent articles and resources if you are interested in pursuing the topic of mobile learning.  I also have a section on my Learning Ecosystems blog dedicated to mobile learning.

If you are interested in what I’m calling Learning from the Living [Class] Room, you might be interested in these postings.

 

Some recent articles/resources regarding mobile learning:

 

Addendum:

 

Tagged with:  

Higher education used to be on deck, but is now at bat. [Christian]

 

From DSC:
My way of thinking about what’s happening to higher education these days borrows from the sport of baseball: Higher education used to be on deck; but now, we’re at bat.

I’ve watched as the former power brokers throughout many other industries reluctantly got out of the dugout, nervously began their warm up on deck, and then timidly moved up to bat as well. They were trying to cling to the status quo. Which didn’t work. We’ve all seen the results. There are new power brokers in those industries now. (Which is I why I assert that there is danger in the status quo — our organizations need to always be at the work of reinventing ourselves.)

If I had to pick the top 2 forces driving change throughout the higher education landscape, I would have to say the cost of obtaining a degree and technology-enabled innovation.

Control is an illusion; people will find a way.

 

 

Apple TV and the transformation of web apps into tablet and TV dual screen apps — from brightcove.com by Jeremy Allaire

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Excerpts:

Importantly, designers and developers need to shed the concept that “TVs” are for rendering video, and instead think about “TVs” as large monitors on which they can render applications, content and interactivity that is supported by a touch-based tablet application.

The key concept here is that this pervasive adoption of TV monitors is the tip of the spear in creating a social computing surface in the real world.

Specifically, Apple has provided the backbone for dual screen apps, enabling:

  • Any iOS device (and OSX Mountain Lion-enabled PCs) to broadcast its screen onto a TV. Think of this as essentially a wireless HDMI output to a TV. If you haven’t played with AirPlay mirroring features in iOS and Apple TV, give it a spin, it’s a really exciting development.
  • A set of APIs and an event model for enabling applications to become “dual screen aware” (e.g. to know when a device has a TV screen it can connect to, and to handle rendering information, data and content onto both the touch screen and the TV screen).


[Jeremy listed several applications for these concepts:  Buying a house, buying a car, doctor’s office, kids edutainment, the classroom, retail electronics store, consuming news, consuming video, sales reporting, board games.]

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Also see:

 
From DSC:
Graphically speaking — and approaching this from an educational/learning ecosystems standpoint — I call this, “Learning from the Living [Class] Room.

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

Learning from the living room -- a component of our future learning ecosystems -- by Daniel S. Christian, June 2012

 

 

Related item:

The future of Microsoft’s Xbox? Interactive “TV” — from readwriteweb.com by Mark Hachman
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The future of Microsoft’s Xbox appears to be moving briskly toward interactive TV,
based on a high-profile hire of CBS Entertainment’s former television chief and the
launch of two interactive TV “programs” that tap into Microsoft’s Kinect peripheral.

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1.5 million homes cut the cord in Q1 2012 — from videomind.ooyala.com by Greg Franzese

Excerpt:

Americans continue to gobble up online video, watching almost 35 hours a week across all connected screens.

Nielsen’s Cross Platform Report for the first quarter of 2012 found the average TV consumer is watching six fewer minutes of traditional television per day, but overall viewing continues to grow as more people watch TV content online. (Our Online Video Index data shows a similar trend, as people watch more movies, sports and TV shows online.)

NBC News app coming to Xbox 360 games console — from worldtvpc.com

Excerpt:

NBC News is coming to your Xbox 360, and in the process could be showing us a glimpse of television for the Xbox in the future. Comcast and Microsoft are strengthening their partnership to bring an NBC News App to the perennial gaming console. More than 26 million people are using Xbox 360s with an Xbox Live Gold Account, a majority of which are not playing video games, but rather using the device to stream content.

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Survey paints positive outlook for connected TV platforms — from blog.brightcove.com

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 New iOS app Renewed provides personal television guide and more — from World Internet TV on PC by skyler

Excerpt:

A new app has arrived for iOS devices called Renewed, and anyone who is seeking a personalized television guide and find out if their favorite shows are going to be renewed, will want to download this free app immediately. The app, which notifies you of upcoming shows will also provide viewers with up to date information on renewals and cancellations–even pre-emption!

 

What’s on TV? Online videos of course! — from gigamom by Om Malik

 

Consumers increasingly viewing online content on TVs — from pcmag.com by Stephanie Mlot

 

Sony files patent to make TV ads into video games — from fastcodesign.com

 

Your friends are your next TV Guide — from fastcompany.com

 

Adobe Systems set to enhance “Everywhere TV” platforms — from worldtvpc.com

 


From DSC:
The above types of items lay the foundation for:


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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

 

 


Addendum:

 

Your future TV is not about Tele-Vision [Eaton]

Your future TV is not about Tele-Vision — from FastCompany.com by Kit Eaton

Excerpt (emphasis below from DSC; also see the above categories to see how I see this as a highly-relevant component to our future learning ecosystems):

Then imagine what a hybrid of Apple’s tech and efforts like GetGlue, Shazam, and other interactive systems will be like when they’re more integrated into your 2017 smart TV. The big screen in your living room won’t be a one-way window into another world you can’t touch anymore. It’ll be a discovery engine, a way to learn facts, interact with the world, talk to people, find new and surprising content to absorb. Advertisers will love it, and companies like Nielsen–which largely has to guess all those stats about who watches which show at primetime nowadays–will be able to get accurate data…which may mean more appealing shows.

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

Also see:

Apple's iTunes U may be leading a global revolution in higher education

 

From DSC:

Apple has been putting together a solid ecosystem of hardware and software that allows for the creation and distribution of content.  “Easy is hard” I like to say and Apple’s done a great job of creating easy-to-use devices and apps. They have a long way to go before iTunes U has all the built-in functionality needed to replace a Blackboard Learn or a Moodle type of CMS/LMS.  But given their solid history of creating highly-usable hardware and software, they could deal a smashing blow to what’s happening in the CMS/LMS world today. 

Plus, with Apple TV, Airplay mirroring, the growth of second screen-based apps, and machine-to-machine communications, Apple is poised to get into this game…big time. If my thoughts re: “Learning from the Living [Class] Room” come to fruition, Apple would be positioned for some serious worldwide impact on lifelong learning; especially when combined with the developments such as the use of MOOCs, AI and HCI-related innovations, learning agents, web-based learner profiles, and potential/upcoming changes to accreditation.

Too far fetched do you think? Hmmm….well considering that online learning has already been proven to be at least as affective as f2f learning — and in some studies has produced even greater learning outcomes/results — I wonder how things will look in mid-2015…? (That is, where is the innovation occurring?)


 Addendum:

  • Connected TV penetration to top 50% by 2017 — from worldscreen.com by Mansha Daswani
    Excerpt:
    SCOTTSDALE: ABI Research forecasts that more than 50 percent of television homes in North America and Western Europe will have Internet-connected TV sets by 2017, up from just 10 percent last year, while Blu-ray player penetration is expected to rise to more than 76 percent from about 25 percent. The report notes that the popularity of connected TV is not limited to developed markets—there have been increasing shipments to China, ABI notes.
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  • Advertisers need to pay attention to connected TV [INFOGRAPHIC] — from Mashable.com
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  • The future of TV is two screens, one held firmly in your hands — from FastCompany.com by Kit Eaton
    Excerpt:

    The connected TV, sometimes called the smart TV (and even branded as such by Samsung) is a growing phenomenon: TV makers are adding limited apps, Net connectivity, and even streaming media powers to their newer TVs in the hope they’ll persuade you to upgrade your newish LCD for a flatter, smarter unit. They’re desperate to, given how flat this market is. But according to new research from Pew, the future of TV may actually be a little more closely aligned with the notion of a “connected TV viewer,” an important distinction. Pew spoke to over 2,200 U.S. adults a couple of months ago and discovered that 52% of all adult cell phone owners now “incorporate their mobile devices into their television watching experiences.”

 

AT&T brings more second-screen features, content to U-verse customers on iPhone, iPad & iPod touch, and online — from prnewswire.com

Excerpt:

DALLAS, July 9, 2012 /PRNewswire/ — The remote control is no longer the main device sitting next to you on the couch. Your iPhone or iPad is quickly becoming an integral part of TV watching, and AT&T* U-verse® TV customers now have access to several new features and content that bring their TV and wireless experiences together, including:

  • An expanded lineup of on demand premium and TV content available through the U-verse App for iPhone and iPod touch and AT&T U-verse App for iPad at no extra charge, including HBO®, Cinemax®, HBO, STARZ, ENCORE, MOVIEPLEX and Music Choice videos.
  • The ability to now link your iPad to your U-verse TV receiver with the AT&T U-verse App to access up to the minute sports companion content and scores from various leagues for today’s games, a review of yesterday’s games, and to see who is playing tomorrow.
  • The ability to now share information about what you are watching with friends on Facebook, and now, on Twitter through the AT&T U-verse App for iPad.
  • The ability to use your iPhone or iPod touch to control your U-verse TV with a full-featured, intuitive U-verse remote control with channel, guide, DVR, interactive app and on-demand controls, now available on the U-verse App for iPhone and iPod touch. The capability is already available today with the AT&T U-verse App for iPad.

From DSC:
Another illustration of convergence as well as another vendor taking one more step towards enabling a “Learning from the Living [Class] Room” piece of our future learning ecosystems.

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

Addendum:

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