Caselaw Access Project (CAP) Launches API and Bulk Data Service — from the Library Innovation Lab at the Harvard Law School Library by Kelly Fitzpatrick

Excerpt:

[On 10/29/18] the Library Innovation Lab at the Harvard Law School Library is excited to announce the launch of its Caselaw Access Project (CAP) API and bulk data service, which puts the full corpus of published U.S. case law online for anyone to access for free.

Between 2013 and 2018, the Library digitized over 40 million pages of U.S. court decisions, transforming them into a dataset covering almost 6.5 million individual cases. The CAP API and bulk data service puts this important dataset within easy reach of researchers, members of the legal community and the general public.

To learn more about the project, the data and how to use the API and bulk data service, please visit case.law.

 

 

Also see:

 

 

 

Robots won’t replace instructors, 2 Penn State educators argue. Instead, they’ll help them be ‘more human.’ — from edsurge.com by Tina Nazerian

Excerpt:

Specifically, it will help them prepare for and teach their courses through several phases—ideation, design, assessment, facilitation, reflection and research. The two described a few prototypes they’ve built to show what that might look like.

 

Also see:

The future of education: Online, free, and with AI teachers? — from fool.com by Simon Erickson
Duolingo is using artificial intelligence to teach 300 million people a foreign language for free. Will this be the future of education?

Excerpts:

While it might not get a lot of investor attention, education is actually one of America’s largest markets.

The U.S. has 20 million undergraduates enrolled in colleges and universities right now and another 3 million enrolled in graduate programs. Those undergrads paid an average of $17,237 for tuition, room, and board at public institutions in the 2016-17 school year and $44,551 for private institutions. Graduate education varies widely by area of focus, but the average amount paid for tuition alone was $24,812 last year.

Add all of those up, and America’s students are paying more than half a trillion dollars each year for their education! And that doesn’t even include the interest amassed for student loans, the college-branded merchandise, or all the money spent on beer and coffee.

Keeping the costs down
Several companies are trying to find ways to make college more affordable and accessible.

 

But after we launched, we have so many users that nowadays if the system wants to figure out whether it should teach plurals before adjectives or adjectives before plurals, it just runs a test with about 50,000 people. So for the next 50,000 people that sign up, which takes about six hours for 50,000 new users to come to Duolingo, to half of them it teaches plurals before adjectives. To the other half it teaches adjectives before plurals. And then it measures which ones learn better. And so once and for all it can figure out, ah it turns out for this particular language to teach plurals before adjectives for example.

So every week the system is improving. It’s making itself better at teaching by learning from our learners. So it’s doing that just based on huge amounts of data. And this is why it’s become so successful I think at teaching and why we have so many users.

 

 

From DSC:
I see AI helping learners, instructors, teachers, and trainers. I see AI being a tool to help do some of the heavy lifting, but people still like to learn with other people…with actual human beings. That said, a next generation learning platform could be far more responsive than what today’s traditional institutions of higher education are delivering.

 

 

Amazon’s new goal: Teach 10 million kids a year to code — from businessinsider.com by Joseph Pisani

Excerpt:

NEW YORK (AP) — Amazon wants to get more kids thinking about becoming computer engineers.

The company launched a program Thursday that aims to teach more than 10 million students a year how to code. Amazon said it will pay for summer camps, teacher training and other initiatives to benefit kids and young adults from low-income families who might not have learned to code otherwise. It hopes the programs spur more black, Hispanic and female students to study computer science.

 

From DSC:
It will be interesting to see how artificial intelligence impacts the demand for programmers as the years progress. 

 

 

Virtual digital assistants in the workplace: Still nascent, but developing — from cisco.com by Pat Brans
As workers get overwhelmed with daily tasks, they want virtual digital assistants in the workplace that can alleviate some of the burden.

Excerpts:

As life gets busier, knowledge workers are struggling with information overload.

They’re looking for a way out, and that way, experts say, will eventually involve virtual digital assistants (VDAs). Increasingly, workers need to complete myriad tasks, often seemingly simultaneously. And as the pace of business continues to drive ever faster, hands-free, intelligent technology that can speed administrative tasks holds obvious appeal.

So far, scenarios in which digital assistants in the workplace enhance productivity fall into three categories: scheduling, project management, and improved interfaces to enterprise applications. “Using digital assistants to perform scheduling has clear benefits,” Beccue said.

“Scheduling meetings and managing calendars takes a long time—many early adopters are able to quantify the savings they get when the scheduling is performed by a VDA. Likewise, when VDAs are used to track project status through daily standup meetings, project managers can easily measure the time saved.”

 

Perhaps the most important change we’ll see in future generations of VDA technology for workforce productivity will be the advent of general-purpose VDAs that help users with all tasks. These VDAs will be multi-channel (providing interfaces through mobile apps, messaging, telephone, and so on) and they will be bi-modal (enlisting text and voice).

 

 

 

 

Google already knows what you did next summer — from bloomberg.com by Nikki Ekstein
The company’s new travel tools put the focus on artificial intelligence, helping to best predict what you’re going to love—no matter where you go.

Excerpt:

But it’s not a hotel or travel agency that’s cracking the golden acorn. It’s Google. The tech titan is leveraging its immense artificial intelligence and machine-learning capabilities to boost its travel offerings, which currently cover everything from flight and hotel search to activity recommendations, destination guides, and mapping services

The proof is in the pudding. Over the past few months, Google has quietly launched an array of travel-focused features and updates that highlight just how intuitive its AI technology has become. Put them all together and you’ll have enough reason to believe your next travel agent might just be a Google-powered bot.

 

These 50 awesome book covers will inspire you – and teach you how to design your own — from canva.com

Excerpt:

The takeaway: White space doesn’t mean that the whole cover must be completely minimal. It can used as a device to focus the reader.

 

 

The Takeaway: I love lots of colors, but not every book needs a rainbow. In fact, only a few books should tackle more than two or three colors. If your book works with less colors, definitely go with less.

 

 

A Space for Learning: A review of research on active learning spaces — from by Robert Talbert and Anat Mor-Avi

Abstract:
Active Learning Classrooms (ALCs) are learning spaces specially designed to optimize the practice of active learning and amplify its positive effects in learners from young children through university-level learners. As interest in and adoption of ALCs has increased rapidly over the last decade, the need for grounded research in their effects on learners and schools has grown proportionately. In this paper, we review the peer-reviewed published research on ALCs, dating back to the introduction of “studio” classrooms and the SCALE-UP program up to the present day. We investigate the literature and summarize findings on the effects of ALCs on learning outcomes, student engagement, and the behaviors and practices of instructors as well as the specific elements of ALC design that seem to contribute the most to these effects. We also look at the emerging cultural impact of ALCs on institutions of learning, and we examine the drawbacks of the published research as well as avenues for potential future research in this area.

 

1: Introduction
1.1: What is active learning, and what is an active learning classroom?
Active learning is defined broadly to include any pedagogical method that involves students actively working on learning tasks and reflecting on their work, apart from watching, listening, and taking notes (Bonwell & Eison, 1991). Active learning has taken hold as a normative instructional practice in K12 and higher education institutions worldwide. Recent studies, such as the 2014 meta-analysis linking active learning pedagogies with dramatically reduced failure rates in university-level STEM courses (Freeman et al., 2014) have established that active learning drives increased student learning and engagement across disciplines, grade levels, and demographics.

As schools, colleges, and universities increasingly seek to implement active learning, concerns about the learning spaces used for active learning have naturally arisen. Attempts to implement active learning pedagogies in spaces that are not attuned to the particular needs of active learning — for example, large lecture halls with fixed seating — have resulted in suboptimal results and often frustration among instructors and students alike. In an effort to link architectural design to best practices in active learning pedagogy, numerous instructors, school leaders, and architects have explored how learning spaces can be differently designed to support active learning and amplify its positive effects on student learning. The result is a category of learning spaces known as Active Learning Classrooms (ALCs).

While there is no universally accepted definition of an ALC, the spaces often described by this term have several common characteristics:

  • ALCs are classrooms, that is, formal spaces in which learners convene for educational activities. We do not include less-formal learning spaces such as faculty offices, library study spaces, or “in-between” spaces located in hallways or foyers.
  • ALCs include deliberate architectural and design attributes that are specifically intended to promote active learning. These typically include moveable furniture that can be reconfigured into a variety of different setups with ease, seating that places students in small groups, plentiful horizontal and/or vertical writing surfaces such as whiteboards, and easy access to learning
    technologies (including technological infrastructure such as power outlets).
  • In particular, most ALCs have a “polycentric” or “acentric” design in which there is no clearly-defined front of the room by default. Rather, the instructor has a station which is either
    movable or located in an inconspicuous location so as not to attract attention; or perhaps there is no specific location for the instructor.
  • Finally, ALCs typically provide easy access to digital and analog tools for learning , such as multiple digital projectors, tablet or laptop computers, wall-mounted and personal whiteboards, or classroom response systems.

2.1: Research questions
The main question that this study intends to investigate is: What are the effects of the use of ALCs on student learning, faculty teaching, and institutional cultures? Within this broad overall question, we will focus on four research questions:

  1. What effects do ALCs have on measurable metrics of student academic achievement? Included in such metrics are measures such as exam scores, course grades, and learning gains on pre/post-test measures, along with data on the acquisition of “21st Century Skills”, which we will define using a framework (OCDE, 2009) which groups “21st Century Skills” into skills pertaining to information, communication, and ethical/social impact.
  2. What effects do ALCs have on student engagement? Specifically, we examine results pertaining to affective, behavioral, and cognitive elements of the idea of “engagement” as well as results that cut across these categories.
  3. What effect do ALCs have on the pedagogical practices and behaviors of instructors? In addition to their effects on students, we are also interested the effects of ALCs on the instructors who use them. Specifically, we are interested in how ALCs affect instructor attitudes toward and implementations of active learning, how ALCs influence faculty adoption of active learning pedagogies, and how the use of ALCs affects instructors’ general and environmental behavior.
  4. What specific design elements of ALCs contribute significantly to the above effects? Finally, we seek to identify the critical elements of ALCs that contribute the most to their effects on student learning and instructor performance, including affordances and elements of design, architecture, and technology integration.

 

Active Learning Classrooms (ALCs)

 

 

The common denominator in the larger cultural effects of ALCs and active learning on students and instructors is the notion of connectedness, a concept we have already introduced in discussions of specific ALC design elements. By being freer to move and have physical and visual contact with each other in a class meeting, students feel more connected to each other and more connected to their instructor. By having an architectural design that facilitates not only movement but choice and agency — for example, through the use of polycentric layouts and reconfigurable furniture — the line between instructor and students is erased, turning the ALC into a vessel in which an authentic community of learners can take form.

 

 

 

 

Augmented Reality In Healthcare Will Be Revolutionary — from medicalfuturist.com

Excerpts:

1) Augmented reality can save lives through showing defibrillators nearby
2) Google Glass might help new mothers struggling with breastfeeding
3) Patients can describe their symptoms better through augmented reality
4) Nurses can find veins easier with augmented reality

5) Motivating runners through zombies
6) Pharma companies can provide more innovative drug information
7) Augmented reality can assist surgeons in the OR
8) Google’s digital contact lens can transform how we look at the world

 

How is AI used in healthcare – 5 powerful real-world examples that show the latest advances — from forbes.com by Bernard Marr

Excerpts:

1) AI-assisted robotic surgery
2) Virtual nursing assistants
3) Aid clinical judgment or diagnosis
4) Workflow and administrative tasks
5) Image analysis

 

 

Summary: A Manager’s guide to Augmented Reality.  — from twnkls.com by Prof. Michael Porter

Excerpt:

The full read can be found at the bottom of this page. But we summarized for you the 4 key take-aways:

  1. AR enables a new information-delivery paradigm
  2. AR helps to visualize
  3. Instruct and guide
  4. Eight AR strategy starting questions

 

 

What’s so great about VR? Virtually everything — from virtuallyinspired.org

Excerpt:

No doubt about it. Virtual reality isn’t just for gamers and gadget geeks anymore. In fact, as the technology gets better and cheaper, VR is the wave of the future when it comes to creating a truly memorable and effective learning experience – and for good reason.

Multiple Learning Attributes. To begin with, it empowers us to create any number of safely immersive virtual learning environments that feel and respond much as they would in real life, as students engage and explore, interact with and manipulate objects within these worlds. Imagine teleporting your students to re-enact historic battles; explore outer space; or travel the inner workings of the human body. What’s more, using sophisticated controls, they can actually “practice” complex procedures like cardiac surgery, or master difficult concepts, such as the molecular properties of brain cells.

Likewise, VR gives new meaning to the term “field trip,” by enabling students to virtually experience first-hand some of the world’s great museums, natural wonders and notable landmarks. You can also embed 360-degree objects within the virtual classroom to support course content, much as Drexel University Online is doing after assembling its one-of-a-kind VRtifacts+ repository.   And you can use it to live-stream events, guest lectures and campus tours, in addition to hosting virtual community spaces where learners can meet and connect in a seemingly “real” environment.

 

 

The Modern Alternative Learning Resource: Time To Drop The Ban On Phones In Schools? — from vrfocus.com by Robert Currie
Robert Currie discusses the mobile phone’s role in education, and how thanks in part to AR and VR it should now be considered a top tool.

 

 

Benefits of Virtual Reality in Education — from invisible.toys

 

 

 

The AVR Platform and Classroom 3.0 Showcased at EduTECH Asia 2018 — from eonreality.com

Excerpt:

At EduTECH Asia 2018 this week in Singapore, EON Reality spent two full days speaking, promoting, and demonstrating the latest updates to the AVR Platform to the thousands of education and technology professionals in attendance.

With a focus on how the AVR Platform can best be used in the education world, EON Reality’s discussion, ‘Augmented and Virtual Reality in Education: The Shift to Classroom 3.0,’ highlighted Wednesday’s offerings with a full presentation and hands-on demos of the new tools in Creator AVR. Over the course of both days, visitors filled the EON Reality booth to get their own one-on-one experience of Creator AVR, Virtual Trainer, and the ways in which AR Assist can help out in the classroom.

The AVR Platform’s three products are the fundamental tools of EON Reality’s Classroom 3.0 vision for the Immersed Flipped Classrooms of the future. With Creator AVR — a SaaS-based learning and content creation solution — leading the way, the AVR Platform empowers Classroom 3.0 by providing teachers and educators of all types with the tools needed to create Augmented and Virtual Reality learning modules.

Bringing Asian educators from all over the continent together, EON Reality’s presence at EduTECH showed just how significantly Augmented Reality and Virtual Reality can elevate the overall educational experience going forward. After two full days of demonstrations, EON Reality introduced the AVR Platform to approximately 1500 teachers, school administration officials, and other decision-makers in Asia’s education industry.

As the AVR Platform expands to educational markets around the world, EON Reality’s revolutionary spin on traditional learning branches into new cultures and nations. With local Singaporean educational institutions like Temasek Polytechnic already onboard, the EduTECH Asia 2018 conference marked the continued spread of Classroom 3.0 and the AVR Platform on both a regional and global level.

 

 

New Virtual 3D Microscope Lab Program Offered for Online Students by Oregon State University — from virtuallyinspired.org
OSU solves degree completion issue for online biology students

Excerpt:

“We had to create an alternative that gives students the foundational experience of being in a lab where they can maneuver a microscope’s settings and adjust the images just as they would in a face-to-face environment,” said Shannon Riggs, the Ecampus director of course development and training.

Multimedia developers mounted a camera on top of an actual microscope and took pictures of what was on the slides. Using 3D modeling software, the photos were interweaved to create 3D animation. Using game development software enabled students to adjust lighting, zoom and manipulate the images, just like in a traditional laboratory. The images were programmed to create a virtual simulation.

The final product is “an interactive web application that utilizes a custom 3D microscope and incorporates animation and real-life slide photos,” according to Victor Yee, an Ecampus assistant director of course development and training.

 

Also see:

  • YouTube to Invest $20 Million in Educational Content — from campustechnology.com by Dian Schaffhauser
    Excerpt:
    YouTube, a Google company, has announced plans to invest $20 million in YouTube Learning, an initiative hinted at during the summer. The goal: “to support education-focused creators and expert organizations that create and curate high-quality learning content on the video site.” Funding will be spent on supporting video creators who want to produce education series and wooing other education video providers to the site.

 

 

The rise of crypto in higher education — from blog.coinbase.com
Coinbase regularly engages with students and universities across the country as part of recruiting efforts. We partnered with Qriously to ask students directly about their thoughts on crypto and blockchain — and in this report, we outline findings on the growing roster of crypto and blockchain courses amid a steady rise in student interest.

 

Key Findings

  • 42 percent of the world’s top 50 universities now offer at least one course on crypto or blockchain
  • Students from a range of majors are interested in crypto and blockchain courses — and universities are adding courses across a variety of departments
  • Original Coinbase research includes a Qriously survey of 675 U.S. students, a comprehensive review of courses at 50 international universities, and interviews with professors and students

 

Also see:

 

On the downside of this are of technology:

 

 
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